Line 12: | Line 12: | ||
void setup() { | void setup() { | ||
size(600, 600); | |||
smooth(); | |||
} | } | ||
Line 20: | Line 20: | ||
void draw() | void draw() | ||
{ | { | ||
background(0,102,102); | |||
stroke (255); | |||
strokeWeight (1.5); | |||
noFill(); | |||
rect (30,200, 100,100); | |||
fill (150); | |||
rect (100,220, 100,100); | |||
fill (80, 100); | |||
rect (170,240, 100,100); | |||
fill (255,237, 188); | |||
rect (240,260, 100, 100); | |||
fill (167, 82, 101, 150); | |||
rect (310,280, 100, 100); | |||
fill (254, 190, 126); | |||
rect (380,300, 100,100); | |||
fill (254, 190, 126, 120); | |||
rect (450,320, 100,100); | |||
} | } | ||
Line 52: | Line 52: | ||
void setup() { | void setup() { | ||
size(900, 600); | |||
background(216,124,124); | |||
} | } | ||
void draw() { | void draw() { | ||
variableRect(mouseX, mouseY, pmouseX, pmouseY); | |||
} | } | ||
Line 68: | Line 68: | ||
void variableRect(int x, int y, int px, int py) { | void variableRect(int x, int y, int px, int py) { | ||
float speed = abs(x-px) + abs(y-py); | |||
stroke(0); | |||
fill(random(255),random(255),random(255), 190); | |||
rect(x, y, speed, speed); | |||
} | } |
Revision as of 14:39, 5 November 2014
ASSIGNMENT 1
"Create three different patterns on paper and formulate these in code with properties using processing"
Please paste your images and processing sketches below:
Rubab Paracha
- Pattern A
//pattern of sqaures overlapping each other. i tried to use colour and opacity to experiment how layers work in processsing
void setup() { size(600, 600); smooth();
}
void draw()
{
background(0,102,102);
stroke (255); strokeWeight (1.5);
noFill(); rect (30,200, 100,100);
fill (150); rect (100,220, 100,100);
fill (80, 100); rect (170,240, 100,100);
fill (255,237, 188); rect (240,260, 100, 100);
fill (167, 82, 101, 150); rect (310,280, 100, 100);
fill (254, 190, 126); rect (380,300, 100,100);
fill (254, 190, 126, 120); rect (450,320, 100,100);
}
- Pattern B
void setup() { size(900, 600); background(216,124,124);
}
void draw() { variableRect(mouseX, mouseY, pmouseX, pmouseY); }
//abs() calculates the absolute value (magnitude) of a number. The absolute value of a number is always positive // and draws a small rectangle if the mouse is moving slowly // and draws a large rectangle if the mouse is moving quickly // random(255) calls the random colours from 0-255 for the different squares //working with opacity to show layering
void variableRect(int x, int y, int px, int py) { float speed = abs(x-px) + abs(y-py); stroke(0); fill(random(255),random(255),random(255), 190); rect(x, y, speed, speed); }