IFD:Ambient Tangible and Pervasive: Difference between revisions

From Medien Wiki
(Created page with "Ambient, Tangible and Pervasive: Interactions Off The Screen is intended as a six credit point Fachmodule for Master’s students in Media Art and Design and Media Architecture, ...")
 
No edit summary
Line 1: Line 1:
[[:Category:Werkmodul|Werkmodul]] | [[:Category:Fachmodul|Fachmodul]] <br/>
''Instructor:'' [[N.N.]]<br/>
''Credits:'' 6 [[ECTS]], 2 [[SWS]]<br/>
''Capacity:'' max. 20 students<br/>
''Language:'' English (German)<br/>
''[[Zeitraster|Date]]:'' will be announced soon<br/>
''Location:'' Marienstr. 7b, Room will be announced soon<br/>
''First Meeting:'' will be announced soon.
== Beschreibung ==
Ambient, Tangible and Pervasive: Interactions Off The Screen is intended as a six credit point Fachmodule for Master’s students in Media Art and Design and Media Architecture, to be offered under the Chair of Interface Design. Building on and complementing the Interface Design Group’s existing competencies and extensive curriculum spanning screen-based interfaces, mobile and physical computing, printed electronics and tangible interaction, this course introduces participants to the current state of the art in opportunistic interfaces and ambient interaction in the built environment. With a focus on the theoretical and technical foundations of pervasive and ubiquitous computing, as well as future directions for emerging technologies including Augmented Reality and the Web of Things, students will address questions on the human, social, political and environmental implications of these applications, their use and their implementation. Through targeted readings, discussion sessions and workshops, students will apply their exploration in support of the development of a relevant semester project.
Ambient, Tangible and Pervasive: Interactions Off The Screen is intended as a six credit point Fachmodule for Master’s students in Media Art and Design and Media Architecture, to be offered under the Chair of Interface Design. Building on and complementing the Interface Design Group’s existing competencies and extensive curriculum spanning screen-based interfaces, mobile and physical computing, printed electronics and tangible interaction, this course introduces participants to the current state of the art in opportunistic interfaces and ambient interaction in the built environment. With a focus on the theoretical and technical foundations of pervasive and ubiquitous computing, as well as future directions for emerging technologies including Augmented Reality and the Web of Things, students will address questions on the human, social, political and environmental implications of these applications, their use and their implementation. Through targeted readings, discussion sessions and workshops, students will apply their exploration in support of the development of a relevant semester project.






Recommended Literature
== Recommended Literature ==


Alem, Leila, Weidong Huang, and Mark Alan Livingston. Human Factors in Augmented Reality Environments. Berlin: Springer, 2012.
* Alem, Leila, Weidong Huang, and Mark Alan Livingston. Human Factors in Augmented Reality Environments. Berlin: Springer, 2012.


DAPI (Conference), N. A. Streitz, and P. Markopoulos. Distributed, Ambient, and Pervasive Interactions: Second International Conference, DAPI 2014, Held As Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014 : Proceedings. 2014.
* DAPI (Conference), N. A. Streitz, and P. Markopoulos. Distributed, Ambient, and Pervasive Interactions: Second International Conference, DAPI 2014, Held As Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014 : Proceedings. 2014.


Hansmann, Uwe (ed.). Pervasive Computing: The Mobile World. Berlin: Springer, 2003.
* Hansmann, Uwe (ed.). Pervasive Computing: The Mobile World. Berlin: Springer, 2003.


McCullough, Malcolm. Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing: Architecture, Pervasive Computing and Environmental Knowing. Cambridge, USA: MIT Press, 2004.
* McCullough, Malcolm. Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing: Architecture, Pervasive Computing and Environmental Knowing. Cambridge, USA: MIT Press, 2004.


Shepard, Mark. Sentient City: Ubiquitous Computing, Architecture, and the Future of Urban Space. New York City: Architectural League of New York, 2011.
* Shepard, Mark. Sentient City: Ubiquitous Computing, Architecture, and the Future of Urban Space. New York City: Architectural League of New York, 2011.


Wang, Xiangyu, and Marc Aurel Schnabel. Mixed Reality in Architecture, Design and Construction. Berlin: Springer, 2009.
* Wang, Xiangyu, and Marc Aurel Schnabel. Mixed Reality in Architecture, Design and Construction. Berlin: Springer, 2009.


Weiser, Mark. “The Computer for the 21st Century.” Scientific American 265 , no. 3 (1991): 66-75. 1991.
* Weiser, Mark. “The Computer for the 21st Century.” Scientific American 265 , no. 3 (1991): 66-75. 1991.

Revision as of 07:45, 10 April 2015

Werkmodul | Fachmodul
Instructor: N.N.
Credits: 6 ECTS, 2 SWS
Capacity: max. 20 students
Language: English (German)
Date: will be announced soon
Location: Marienstr. 7b, Room will be announced soon

First Meeting: will be announced soon.


Beschreibung

Ambient, Tangible and Pervasive: Interactions Off The Screen is intended as a six credit point Fachmodule for Master’s students in Media Art and Design and Media Architecture, to be offered under the Chair of Interface Design. Building on and complementing the Interface Design Group’s existing competencies and extensive curriculum spanning screen-based interfaces, mobile and physical computing, printed electronics and tangible interaction, this course introduces participants to the current state of the art in opportunistic interfaces and ambient interaction in the built environment. With a focus on the theoretical and technical foundations of pervasive and ubiquitous computing, as well as future directions for emerging technologies including Augmented Reality and the Web of Things, students will address questions on the human, social, political and environmental implications of these applications, their use and their implementation. Through targeted readings, discussion sessions and workshops, students will apply their exploration in support of the development of a relevant semester project.


Recommended Literature

  • Alem, Leila, Weidong Huang, and Mark Alan Livingston. Human Factors in Augmented Reality Environments. Berlin: Springer, 2012.
  • DAPI (Conference), N. A. Streitz, and P. Markopoulos. Distributed, Ambient, and Pervasive Interactions: Second International Conference, DAPI 2014, Held As Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014 : Proceedings. 2014.
  • Hansmann, Uwe (ed.). Pervasive Computing: The Mobile World. Berlin: Springer, 2003.
  • McCullough, Malcolm. Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing: Architecture, Pervasive Computing and Environmental Knowing. Cambridge, USA: MIT Press, 2004.
  • Shepard, Mark. Sentient City: Ubiquitous Computing, Architecture, and the Future of Urban Space. New York City: Architectural League of New York, 2011.
  • Wang, Xiangyu, and Marc Aurel Schnabel. Mixed Reality in Architecture, Design and Construction. Berlin: Springer, 2009.
  • Weiser, Mark. “The Computer for the 21st Century.” Scientific American 265 , no. 3 (1991): 66-75. 1991.