IFD:Ambient Tangible and Pervasive: Difference between revisions

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==Evaluation==
==Evaluation==
Successful completion of the course is dependent on regular attendance, active participation and delivery of a relevant [[/SemesterProject |semester project]]. <br />
Successful completion of the course is dependent on regular attendance, active participation and delivery of a relevant [[/SemesterProject |semester project]].<br />
The project is to be refined over the course of the semester and will be a evaluated on concept, development and execution based on the following rubric:
The project is to be refined over the course of the semester and will be a evaluated on concept, development and execution based on the following rubric:<br /><br />
 
30% Corresponding Weekly Assignments<br />
30% Corresponding Weekly Assignments
30% Midterm Presentation<br />
30% Midterm Presentation
40% Final Deliverable and Documentation<br />
40% Final Deliverable and Documentation


==Eligible participants==
==Eligible participants==

Revision as of 10:30, 22 October 2015

Fachmodul
Instructor: Jason Reizner
Credits: 6 ECTS, 3 SWS
Capacity: max. 15 students
Language: English
Date: Thursdays, 13:30-17:00
Location: Marienstr. 7b, Room 102

First Meeting: 22 October 2015, 13:30.


Description

Ambient, Tangible and Pervasive: Interactions Off The Screen is intended as a six credit point Fachmodule for Master’s students in Media Art and Design and Media Architecture, to be offered under the Chair of Interface Design. Building on and complementing the Interface Design Group’s existing competencies and extensive curriculum spanning screen-based interfaces, mobile and physical computing, printed electronics and tangible interaction, this course introduces participants to the current state of the art in opportunistic interfaces and ambient interaction in the built environment. With a focus on the theoretical and technical foundations of pervasive and ubiquitous computing, as well as future directions for emerging technologies including Augmented Reality and the Web of Things, students will address questions on the human, social, political and environmental implications of these applications, their use and their implementation. Through targeted readings, discussion sessions and workshops, students will apply their exploration in support of the development of a relevant semester project.

Admission requirements

This is an introductory course with no technical pre-requisites. Concurrent enrollment in another IFD course offering is strongly encouraged.

Registration Procedure

Please contact jason.reizner [at] uni-weimar [dot] de for more information

Evaluation

Successful completion of the course is dependent on regular attendance, active participation and delivery of a relevant semester project.
The project is to be refined over the course of the semester and will be a evaluated on concept, development and execution based on the following rubric:

30% Corresponding Weekly Assignments
30% Midterm Presentation
40% Final Deliverable and Documentation

Eligible participants

MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture

Syllabus

Recommended Literature

  • Alem, Leila, Weidong Huang, and Mark Alan Livingston. Human Factors in Augmented Reality Environments. Berlin: Springer, 2012.
  • DAPI (Conference), N. A. Streitz, and P. Markopoulos. Distributed, Ambient, and Pervasive Interactions: Second International Conference, DAPI 2014, Held As Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014 : Proceedings. 2014.
  • Hansmann, Uwe (ed.). Pervasive Computing: The Mobile World. Berlin: Springer, 2003.
  • McCullough, Malcolm. Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing: Architecture, Pervasive Computing and Environmental Knowing. Cambridge, USA: MIT Press, 2004.
  • Shepard, Mark. Sentient City: Ubiquitous Computing, Architecture, and the Future of Urban Space. New York City: Architectural League of New York, 2011.
  • Wang, Xiangyu, and Marc Aurel Schnabel. Mixed Reality in Architecture, Design and Construction. Berlin: Springer, 2009.
  • Weiser, Mark. “The Computer for the 21st Century.” Scientific American 265 , no. 3 (1991): 66-75. 1991.