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==Syllabus== | ==Syllabus== | ||
'''22 October 2015'''<br /> | '''22 October 2015'''<br /> | ||
Course Introduction, Organization and Topic Areas | Course Introduction, Organization and Topic Areas<br /> | ||
Assignment: Read Mark Weiser's "The Computer for the 21st Century"<br /> | Assignment: Read Mark Weiser's "The Computer for the 21st Century"<br /> | ||
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[[/Sources-29Oct15 | Sources and Links from the Lecture]]<br /> | [[/Sources-29Oct15 | Sources and Links from the Lecture]]<br /> | ||
[[/Assignment-29Oct15 | Assignment]]<br /> | [[/Assignment-29Oct15 | Assignment]]<br /> | ||
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''5 November 2015'''<br /> | |||
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'''12 November 2015'''<br /> | |||
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'''19 November 2015'''<br /> | |||
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'''26 November 2015'''<br /> | |||
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'''3 December 2015'''<br /> | |||
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'''10 December 2015'''<br /> | |||
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'''17 November 2015'''<br /> | |||
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'''7 January 2016'''<br /> | |||
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'''14 January 2016'''<br /> | |||
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'''21 January 2016'''<br /> | |||
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'''28 January 2016'''<br /> | |||
== Recommended Literature == | == Recommended Literature == |
Revision as of 10:38, 29 October 2015
Fachmodul
Instructor: Jason Reizner
Credits: 6 ECTS, 3 SWS
Capacity: max. 15 students
Language: English
Date: Thursdays, 13:30-17:00
Location: Marienstr. 7b, Room 102
First Meeting: 22 October 2015, 13:30.
Description
Ambient, Tangible and Pervasive: Interactions Off The Screen is a six credit point Fachmodule for Master’s students in Media Art and Design and Media Architecture offered under the Chair of Interface Design. Building on and complementing the Interface Design Group’s existing competencies and extensive curriculum spanning screen-based interfaces, mobile and physical computing, printed electronics and tangible interaction, this course introduces participants to the current state of the art in opportunistic interfaces and ambient interaction in the built environment. With a focus on the theoretical and technical foundations of pervasive and ubiquitous computing, as well as future directions for emerging technologies including Augmented Reality and the Web of Things, students will address questions on the human, social, political and environmental implications of these applications, their use and their implementation. Through targeted readings, discussion sessions and workshops, students will apply their exploration in support of the development of a relevant semester project.
Admission requirements
This is an introductory course with no technical pre-requisites. Concurrent enrollment in another IFD course offering is strongly encouraged.
Registration Procedure
Please contact jason.reizner [at] uni-weimar [dot] de for more information
Evaluation
Successful completion of the course is dependent on regular attendance, active participation and delivery of a relevant semester project.
The project is to be refined over the course of the semester and will be a evaluated on concept, development and execution based on the following rubric:
30% Corresponding Weekly Assignments
30% Midterm Presentation
40% Final Deliverable and Documentation
Eligible participants
MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture
Syllabus
22 October 2015
Course Introduction, Organization and Topic Areas
Assignment: Read Mark Weiser's "The Computer for the 21st Century"
29 October 2015
Ubiquitous and Pervasive Computing
Sources and Links from the Lecture
Assignment
5 November 2015'
12 November 2015
19 November 2015
26 November 2015
3 December 2015
10 December 2015
17 November 2015
7 January 2016
14 January 2016
21 January 2016
28 January 2016
Recommended Literature
- Alem, Leila, Weidong Huang, and Mark Alan Livingston. Human Factors in Augmented Reality Environments. Berlin: Springer, 2012.
- DAPI (Conference), N. A. Streitz, and P. Markopoulos. Distributed, Ambient, and Pervasive Interactions: Second International Conference, DAPI 2014, Held As Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014 : Proceedings. 2014.
- Hansmann, Uwe (ed.). Pervasive Computing: The Mobile World. Berlin: Springer, 2003.
- McCullough, Malcolm. Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing: Architecture, Pervasive Computing and Environmental Knowing. Cambridge, USA: MIT Press, 2004.
- Shepard, Mark. Sentient City: Ubiquitous Computing, Architecture, and the Future of Urban Space. New York City: Architectural League of New York, 2011.
- Wang, Xiangyu, and Marc Aurel Schnabel. Mixed Reality in Architecture, Design and Construction. Berlin: Springer, 2009.
- Weiser, Mark. “The Computer for the 21st Century.” Scientific American 265 , no. 3 (1991): 66-75. 1991.