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== Links == | == Links == | ||
=== Tracking === | |||
* [[www.thecaptury.com|The Captury]] | |||
=== 3D === | |||
* [[www.blender.org|Blender]] (3D Modelling) | |||
* [[www.unity3d.com|Unity]] (3D Game Engine) | |||
=== OSC === | |||
* [[www.iannix.org|Iannix]] (Visual Synthesizer for OSC) | |||
* [[http://www.sojamo.de/libraries/oscP5/|OSC for Processing]] | |||
* [[http://trippylighting.com/teensy-arduino-ect/touchosc-and-arduino-oscuino TouchOSC + OSCuino]] | |||
=== Sound === | |||
* [[Pure Data]] | |||
* [[Max MSP]] | |||
[[Category:SS16]] | [[Category:SS16]] |
Revision as of 11:03, 4 April 2016
Digital Puppetry Lab — Introduction to the Interactive Performance Platform
Werkmodul/Fachmodul
Lecturer: Martin Schneider
Credits: 6 ECTS, 4 SWS
Date: Monday 15:15 - 16:45 + Tuesday 19:00 - 20:30
Blockmodul (15. - 17. April)
Venue: Performance Platform, Digital Bauhaus Lab
First meeting: Monday, 11. April
This is a hands on course that is required for project modules by GMU and EXPTV.
Note: Application is now open.
Beschreibung
Das Modul vermittelt die nötigen Grundkenntinisse um interaktive Performances mit Hilfe der Performance-Plattform des Digital Bauhaus Labs zu erstellen.
Nach einem einführende Blockmodul (15. - 17. April) geht es im Rahmen der wöchentlichen Veranstaltung um den praktischen Umgang mit den entsprechenden Software-Werkzeugen und Programmier-Umgebungen.
Am Ende des Moduls sollen die Studierenden in der Lage sein, eigene Setups zu erstellen, die aus menschliche Bewegung, Interaktion, und Tanz immersive visuelle und akkustische Umgebungen erzeugen.
Description
This course will teach you basic skills required to create interactive performances, using the Peformance Platform of the Digital Bauhaus Lab.
By the end of the course you will be able to create your own immersive setup for generating live audio and visuals from human motion, interaction and dance.
Language
The course will be in English, unless all participants are speaking German.
Eligible Participants
Undergraduates and graduates enrolled in the faculties of:
- Media Art + Design
- Media Architecture
- Visual Communication
- Product Design
Application
Application deadline for this course is April 8th, 2016.
Applications from students that have signed up for the project modules at GMU or EXPTV, will be favoured, because this course is a requirement for those modules.
To: Martin Schneider
Subject: Digital Puppetry Lab /// Application
Content:
- Name, Surname
- program and semester (Studienprogramm und Fachsemester)
- matriculation number (Matrikelnummer)
- Valid email address @uni-weimar.de
- Your project module
Syllabus
- First Meeting 11. April (Monday)
- Block-Weekend 15. - 17. April
The syallbus includes:
- Introduction to the Tracking System
- Basics of Networking with OSC
- Basics of 3D-Modelling and Rigging
- Programming Interactive 3D Graphics
- Programming interactive Sound in Space
Evaluation
- 20% Presence and active participation
- 50% Creation of an interactive setup
- 30% Documentation on the wiki
Books
to be done
Links
Tracking
3D
OSC
- Iannix (Visual Synthesizer for OSC)
- [for Processing]
- [TouchOSC + OSCuino]