GMU:Computing with Thread/Part1: Difference between revisions

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== Braids ==
== Braids ==


In this class we will identify the basic elements of braids, and explore the intersection of braiding and sorting algorithms...
In this class we identified the basic elements of braids, and explored the intersection of braiding and sorting algorithms.
 
=== Communication game ===
 
* We developed and discussed different notations for braiding
* We played a game involving three persons
** The first person creates a braid
** The second person describes the structure or construction of the braid using words only
** The third person recreates the braids accordingly
 
==== Observations ====
* There are different ways to describe the structure of a braid
** structure vs construction
** position-based vs thread-based
* Some instructions will not result in a braid
* Some systems are simpler than others, but may not be universal in the sense that they can describe every possible braid
 
=== Sorting Braids ===
* We discussed why sorting is an important topic in computer science
* We got to know the concept of computational complexity and the big-o notation
* We re-enacted several sorting algorithms using threads and chalk
* We developed collaborative sorting algorithms resulting in braids
 
==== Observations ====
* Bubblesort is a fun collaborative activity
* The mapping from sorting operations to operations of textile construction is important
* If the mapping is bad the result may not be a stable (overs and unders)
* If the mapping is bad the result may not be dense (no-ops vs crossings)
* Sorting networks allow for parallel sorting / braiding
 


=== Links ===
=== Links ===

Revision as of 08:03, 26 May 2016

Computing with Thread: Part I

Thread Geometry

We explored what kind of geometric constructions we can do with thread, chalk and the help of several people...

We found out...

  • how to draw a line
  • how to draw a circle ( d = const.)
  • how to draw an ellipse ( a + b = const.)
  • how to draw multifocal ellipses (a + b + c = const.)
  • how to draw egg-shaped curves (3 * a + b = const.)
  • how to measure the circumference of a circle
  • how to calcualte pi using only thread (See also here)

3D thread geometry

We explored how our thread-based drawing tools could be used to identify points on the surface of shapes in 3 dimensions.

  • We discovered the 3d ellipsoid (a + b = const.)
  • We found that multifocal 3d ellipsoids have a doughnut-topology.
  • We found two different ways to create ellipsoid shapes:
    • the polygon method, where the thread forms a polygon going through the focal points and the drawing point
    • the star method where the thread is alternately visiting each focal point and the drawing point

Observations

  • Geometric knowledge from school only got us so far ...
  • There is a whole universe of "new" shapes and forms

Questions raised

  • Questions regarding surface of different shapes popped up
  • We discussed different methods of measuring the surfaces using thread

Homework

  • What could an Experimentier-Baukasten / a kit / a sandbox for computing with thread look like?
    Do some research on other kinds of kits!
  • Do some thread-based geometry at home. Pick a parameter such as the thread-length and vary it systematically
  • Document your thread-art in the wiki

Links

Geometry

Some links to classics of compass + straightedge geometry
as well as the thread-based geometry we explored in our class.

Lines

Ellipses

Compass and Straightedge

Kitspiration

Here are some links to all kinds of kits.
May they serve as inspiration for creating your own textile computing kits.

Educational Kits

Sewing Boxes

Tool Boxes

Portable Textile tools

Knots and Splices

Knot History

  • various knot books online and offline
  • We learned how ropes are made in a "Seilerei" on the "Reeperbahn"
  • We learned about a rope inspection machine, that travels along a the cable of a "Seilbahn"

Knot Theory

  • We learned the basics of knot theory
  • Minimum number of crossings
  • Knot-Invariants and Knot-Polynomials

Knot Classification Game

We played a knot identification game.
It goes like this:

  • Student A creates two knots using thread.
  • Student B tries to figure out whether or not the two knots are the same

Homework

Create a nice framework for displaying knots.
The framework can be physical, graphical or computational in nature

Links

How are threads made?

Thread Games

Self-Assembly

Knotting

Unknotting with Force and Magic

Splicing

Knot Theory

Tie Knotting

Bondage

Knot Robot

Braids

In this class we identified the basic elements of braids, and explored the intersection of braiding and sorting algorithms.

Communication game

  • We developed and discussed different notations for braiding
  • We played a game involving three persons
    • The first person creates a braid
    • The second person describes the structure or construction of the braid using words only
    • The third person recreates the braids accordingly

Observations

  • There are different ways to describe the structure of a braid
    • structure vs construction
    • position-based vs thread-based
  • Some instructions will not result in a braid
  • Some systems are simpler than others, but may not be universal in the sense that they can describe every possible braid

Sorting Braids

  • We discussed why sorting is an important topic in computer science
  • We got to know the concept of computational complexity and the big-o notation
  • We re-enacted several sorting algorithms using threads and chalk
  • We developed collaborative sorting algorithms resulting in braids

Observations

  • Bubblesort is a fun collaborative activity
  • The mapping from sorting operations to operations of textile construction is important
  • If the mapping is bad the result may not be a stable (overs and unders)
  • If the mapping is bad the result may not be dense (no-ops vs crossings)
  • Sorting networks allow for parallel sorting / braiding


Links

Braiding

Sorting

Braiding + Card Weaving

Braiding Techniques

Braiding Tools

Rope Weaving

Books

Nets

Links

Computational Complexity

Graphs and Networks

Travelling Salesman Problem

Paths in Graphs

Sorting Networks

Random Networks