GMU:Tutorials/Visual Interaction: Difference between revisions

From Medien Wiki
Line 1: Line 1:
'''
'''
== An example of using captured data in Houdini ==
== Controlling Unity with Max/Msp ==
''' <br>
''' <br>
In this tutorial, I will introduce a use of captured data from content making aspect.
In this tutorial, I will introduce a use of OSC interaction between Unity3D and Max/Msp.
<br>
<br>
In case that you want to do NOT normal character animation, but add some tricky effect on your character, this tutorial and Houdini will help you.
<br>
<br>
To export the captured data, please refer this tutorial;
<br>
[[GMU:Tutorials/Performance Platform/Tracking Platform Export|Exporting Tracking Data]]
<br>
<br>
To test this tutorial locally, you can download captured data from the captury's website.
<br>
http://www.thecaptury.com/example-data/
<br>
In this tutorial, we use one of the captury's sample data, "Capoeira".
<br>
<br>
Also, we use Houdini to make your character. You can download free trial version, which is called "free apprentice" from this website.<br>
https://www.sidefx.com/get/download-houdini/


== STEP 1 ==  
== STEP 1 ==  

Revision as of 11:39, 27 July 2016

Controlling Unity with Max/Msp


In this tutorial, I will introduce a use of OSC interaction between Unity3D and Max/Msp.

STEP 1

aaa

STEP 2

aaa


STEP 3

aaa

STEP 4

aaa

STEP 5

aaa

References