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-OSC plugins for Unity<br> | -OSC plugins for Unity<br> | ||
[[ | [[OSC_Plugins_for_Unity.zip]] | ||
-OSC plugins for Max/Msp<br> | -OSC plugins for Max/Msp<br> | ||
http://cnmat.berkeley.edu/patch/4029<br> | http://cnmat.berkeley.edu/patch/4029<br> | ||
-Perlin noise plugin for Unity<br> | -Perlin noise plugin for Unity<br> | ||
[[ | [[PerlinNoise.zip]] | ||
== STEP 1 == | == STEP 1 == |
Revision as of 14:32, 27 July 2016
Controlling Unity with Max/Msp
In this tutorial, you will get the basic ideas of OSC connection between Unity and Max/Msp and you can try to control noise deformation intensity of a mesh object.
There are some materials you need to test this tutorial. Please download following files before you start;
-OSC plugins for Unity
OSC_Plugins_for_Unity.zip
-OSC plugins for Max/Msp
http://cnmat.berkeley.edu/patch/4029
-Perlin noise plugin for Unity
PerlinNoise.zip
STEP 1
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STEP 2
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STEP 3
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STEP 4
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Example
Now you can apply the value you received with your unity project.
In this part, you can try to control noise deformation intensity of a mesh object.
References
You can downloaded sample project files from this link;