GMU:Tutorials/Visual Interaction: Difference between revisions

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In this tutorial, you will get the basic ideas of interactive connection between Unity and Max/Msp, using open sound control (OSC).<br>
In this tutorial, you will get the basic ideas of interactive connection between Unity and Max/Msp, using open sound control (OSC).<br>
through trying to control noise deformation intensity of a mesh object on a Unity project.  
You will try to control noise deformation intensity of a mesh object as an example.  
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There are some materials you need to test this tutorial.
There are some materials you need to test this tutorial.

Revision as of 14:49, 27 July 2016

Controlling Unity with Max/Msp


In this tutorial, you will get the basic ideas of interactive connection between Unity and Max/Msp, using open sound control (OSC).
You will try to control noise deformation intensity of a mesh object as an example.
There are some materials you need to test this tutorial.

Please download following files before you start;

-OSC plugins for Unity
Media:OSC_Plugins_for_Unity.zip
-OSC plugins for Max/Msp
http://cnmat.berkeley.edu/patch/4029
-Perlin noise plugin for Unity
Media:PerlinNoise.zip

Make a OSC bridge on Max/Msp

In this section, you will make a OSC sender part on Max/Msp.

Make a OSC bridge on Unity

In this section, you will make OSC receiver part on Unity.

Write a noise animation script on Unity

In this section, you will develop the object which you animate with OSC signals.


References

You can downloaded sample project files from this link;