m (Miga moved page GMU:(In)Visible Networks/Sebastian to GMU:(In)Visible Networks/Sebastian Chiriboga) |
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==Unity== | |||
*terrain | |||
*snake (developed with blender) | |||
==Sound performance (3 min)== | ==Sound performance (3 min)== | ||
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*basic image is triggered by sound / dancing "snake" | *basic image is triggered by sound / dancing "snake" | ||
*different sounds make snake move | |||
*real time sound input makes snake move | |||
*by movements you beat the snake | |||
==Sound performance 2== | ==Sound performance 2== | ||
*Sound is activated by moving object/human | *Sound is activated by moving object/human | ||
==concept== | |||
*European folklore | |||
*metaphor of the snake -> nature | |||
*killing snake -> human domination in the world -> people control nature |
Revision as of 15:37, 10 May 2017
Unity
- terrain
- snake (developed with blender)
Sound performance (3 min)
- ableton live
- OSCprotocol
- basic image is triggered by sound / dancing "snake"
- different sounds make snake move
- real time sound input makes snake move
- by movements you beat the snake
Sound performance 2
- Sound is activated by moving object/human
concept
- European folklore
- metaphor of the snake -> nature
- killing snake -> human domination in the world -> people control nature