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=== Loading 3D Models === | === Loading 3D Models === | ||
* tested in Unreal Engine: | |||
** loading of basic geometry | |||
** physical colission and movement | |||
=== Getting Tracking Data to VR === | === Getting Tracking Data to VR === | ||
=== Interaction with Ants === | === Interaction with Ants === | ||
=== Implementing Game Mechanics === | === Implementing Game Mechanics === |
Revision as of 18:21, 8 May 2017
Prerequisites
Unreal Engine
Blender
HTC Vive
Windows PC
- Intel i5 / FX8350
- GTX 1060 / RX480
- 4GB RAM
Milestones
Hardware Aquisition [CHECK]
- up to 2 Vives (incl. controllers)
- up to 2 backpack-PCs [1]
- Intel i7
- GTX 1070
- 16GB DDR4 RAM
Low Hardware testing
maybe not necessary anymore...
Moving in VR
- tested in Unreal Engine:
- correct real-world position in VR
- model to represent controller
- physical interaction with objects
Loading 3D Models
- tested in Unreal Engine:
- loading of basic geometry
- physical colission and movement