GMU:CRITICAL VR: Difference between revisions

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*[[/Dominik Markert|Dominik Markert - Horrorhaus]]
*[[/Dominik Markert|Dominik Markert - Horrorhaus]]
*[[Lucia Schmidt - Watched]]
*[[Lucia Schmidt - Watched]]
[[Category:WS17]]
[[Category:Werkmodul]]
[[Category:Fachmodul]]
[[Category:Jörg Brinkmann]]

Revision as of 13:09, 5 July 2018

Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Fri/Sat/Sun 01.-03.12.2017, 11:00 Uhr - 19:00
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Friday, October 13th 2017, 17:00


Critical VR experiences acknowledge Virtual Reality to be both a new opportunity and another dilemma.

A critical VR experience designer is informed about the past and present of art, philosophy and activism. She/He embraces and repurposes established strategies from several disciplines to create critical experiences that deconstruct and provoke skepticism of immersive and primarily entertaining user experiences.

This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which offers artists new possibilities for expression and intercultural communication.

The practical part will be an Introduction into Unity 3D and Blender as well as the technology of the Digital Bauhaus Lab. We will look into contemporary and digital art related to recent socio-political and media-philosophical topics. We will create an artistic discourse on the topic of VR which will be presented in the form of individual projects at the end of the semester.


CRITERIA FOR PASSING
In order to successfully participate you will have to develop and document your own project that can be in the form of a performance, video work or installation for example. Also, regularly attend to the sessions and participation is mandatory.

LANGUAGE
The course will be in English, unless all participants are speaking German.


PROJECTS