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The course will focus on developing simple interactive applications, which will foster imagination and skills around human and non-human interaction. To bridge physical world and computers, we will use Arduino microcontrollers and to exchange data within the network we will use OSC protocol. Students will be expected to develop weekly tasks, which will become basis for future Max applications. The tasks will include programming graphics, animating graphics, feedback loops, sensing, and influencing physical data. Along the work in the class, we will use online tutorials for learning programing with Max and will document our experiments on the wiki. | The course will focus on developing simple interactive applications, which will foster imagination and skills around human and non-human interaction. To bridge physical world and computers, we will use Arduino microcontrollers and to exchange data within the network we will use OSC protocol. Students will be expected to develop weekly tasks, which will become basis for future Max applications. The tasks will include programming graphics, animating graphics, feedback loops, sensing, and influencing physical data. Along the work in the class, we will use online tutorials for learning programing with Max and will document our experiments on the wiki. | ||
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[[Category:Mindaugas Gapševičius]] |
Revision as of 19:44, 8 October 2018
Lecturer: Mindaugas Gapševičius
Credits: 6 ECTS, 2 SWS
Date: Wednesdays, 11:00-12:30
Venue: Marienstrasse 7b, Raum 204
First meeting: Wednesday, 17th of October 11:00-12:30
The course will focus on developing simple interactive applications, which will foster imagination and skills around human and non-human interaction. To bridge physical world and computers, we will use Arduino microcontrollers and to exchange data within the network we will use OSC protocol. Students will be expected to develop weekly tasks, which will become basis for future Max applications. The tasks will include programming graphics, animating graphics, feedback loops, sensing, and influencing physical data. Along the work in the class, we will use online tutorials for learning programing with Max and will document our experiments on the wiki.