GMU:The Weird/Yun Kuo: Difference between revisions

From Medien Wiki
No edit summary
No edit summary
Line 12: Line 12:


'''

Process and Concept'''
'''

Process and Concept'''
[[File:Screen Shot 2019-09-30 at 9.11.50 PM.png|700px]]



At the class we learned the technique of photogrammetry and I was interested in how computer can build up meshes and what the limitations of this technique are. I have tried several different objects, for example, a broken ballon, a cardboard with several reed needle on it, a crumpled paper ball and so on. With all of them, it was not possible to build up anythings… but only with an avocado seed! 


At the class we learned the technique of photogrammetry and I was interested in how computer can build up meshes and what the limitations of this technique are. I have tried several different objects, for example, a broken ballon, a cardboard with several reed needle on it, a crumpled paper ball and so on. With all of them, it was not possible to build up anythings… but only with an avocado seed! 

Line 22: Line 24:
'''Final Presentation'''
'''Final Presentation'''


[[File:Screen Shot 2019-09-30 at 9.11.50 PM.png|700px]]
 


In my final work of this semester, I have use only two models in total. Since the data of the mesh is too huge to put more in one project. Besides, I also found that it is graphically more interesting if I use less models by copy, cut, and paste to create the entire world. In addition, excepts of the VR experience, I have also created some posters by using the alpha texture from models as the following. They are the raw ingredients of my models and I have displayed these posters with the unity game with a filing cabinet
.
In my final work of this semester, I have use only two models in total. Since the data of the mesh is too huge to put more in one project. Besides, I also found that it is graphically more interesting if I use less models by copy, cut, and paste to create the entire world. In addition, excepts of the VR experience, I have also created some posters by using the alpha texture from models as the following. They are the raw ingredients of my models and I have displayed these posters with the unity game with a filing cabinet
.