IFD:Designing Networked Objects/César Felipe Daher: Difference between revisions

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==References==
==References==


In order to develop this project, most of my research was focused on tweet-to-microcontroller interactions on platforms such as Pinterest, Instructables and Hackaday.
In order to develop this project, most of my research was focused on tweet-to-microcontroller interactions on platforms such as Pinterest, Instructables and Hackaday. The two examples below are, respectively, [https://www.instructables.com/id/Mood-Lamp-Based-on-Twitter-Hashtags/ Mood Lamp Based on Twitter Hashtags] and [https://www.instructables.com/id/Twitter-Controlled-Pet-Feeder/ Twitter-Controlled Pet Feeder].
The former searches for the use of hashtags such as #angry in order to determine the color of the lamp, while the latter receives from a specific user tweets as direct commands to the pet feeder.  


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File:TCLM_reference_2.jpg
File:TCLM_reference_2.jpg
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Another conceptual reference are the [https://www.twitch.tv/twitchplayspokemon Twitch Plays Pokémon] streams. In these game streams, a Pokémon game is run, being controlled entirely by commands given by the viewers on the chat. For example, if a person were to say "A+B" in the chat, this would be taken as an in-game command to press the A and B buttons at the same time. Though not a particularly optimal way to play the game, it is an interesting approach as how to create a cooperative multiplayer experience within a single-player game.
[[File:TCLM_reference_3.jpg|200px]]


==Reception==
==Reception==