GMU:Immersive Essays/Kristin Jakubek: Difference between revisions

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== '''Scene 1'''==
To translate the practice of the video essay into VR the careful selection of visual and audio material felt key to creating the experience. The challenge was taking existing 2D (art)works and adapting them to a complimentary 3D space.
During the process the necessity to create a black space became quickly apparent, because some of the found videos have the best effect when their outlines melt with a black backdrop, which allows the video content to appear as if floating in space. This creates a more immersive experience, which I exaggerated further in scene 1 by surrounding the viewer with video-planes from all sides. 
[[File:Scene1.1.png]]
[[File:Scene1.2.png]]
Both inspired by and using actual footage from the anime ‚Mind Game‘ the scene opens in, what could be understood as, an ‚out-of-body‘ experience. The opening scene the VR visitor sees, is of a small figure, alone, in a vast black space, confused - Are you seeing yourself from outside your body? Then suddenly a screen appears, revealing that this figure is also inside a digital space.
[[File:Scene1.3.png]]
The second featured artwork is Sarah Schönfeld‘s work ‚All You Can Feel‘, which shows photographs of liquified drugs and other neurotransmitters - including Ketamine - exposed on photonegatives. The work shows these substances as round molecules, or orbs/planets. Hereby, casting them in an unusually artistic light that focuses more on structures and colours as opposed to the bodily effect/high. In this way the video is both an introduction into the bio-chemical first phase of a Ketamine therapy, when the liquified drug is introduced to the body, but also my personal alternate view on a medical (& societal) topic.