GMU:Immersive Essays/Hsiao Pei Kao: Difference between revisions

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'''3D Models'''
'''3D Models'''
All models are made and rigged inside 3D Blender(2.80), Textures are painting with Adobe Illustration, Photoshop, and edited inside 3D Blender.  
All models are made and rigged inside 3D Blender(2.80), Textures are painting with Adobe Illustration, Photoshop, and edited inside 3D Blender.  


Model_ Virus Nr.1. Virus Nr.2. are the same model with different textures on it.
'''Model_ Virus Nr.1. Virus Nr.2.''' are the same model with different textures on it.
[[Image:virus.png|800px|frameless|center|]]
 
Texture of Virus Nr.1!
Texture of Virus Nr.2!
[[Image:dark shadow3.png|350px|frameless|left|]][[Image:lastone.png|350px|frameless|right|]]
 
 
 
'''Model_ Virus The Eye'''
[[Image:eye.png|800px|frameless|center|]]
 
Texture of Virus The Eye
[[Image:0704.png|800px|frameless|center|]]
 
'''Model_ Construction'''
 
[[Image:flower222.png|800px|frameless|center|]]
 
'''Model_ The Face'''
 
[[Image:human.png|800px|frameless|center|]]
 
'''Self-Evaluation
'''
 
(1) Instead of planing and sketching things out before doing, I experimented and played around with different tools in Blender and Unity. I really expect that I can know more about their possibilities, and have more power to manipulate these tools in the future.
 
(2) lace of rigging skills makes it really hard to animate my models as smoothly as I expect.
 
(3) The polygons are ugly and I should reduce them a lot.
 
(4) Lack of Lighting skills. The shadings of my models are messed up while experimenting different lights and importing models into Unity.
 
(5) The main scene should be separated into different scenes, which I think by changing scenes can give players a sense of depth and more varieties. I would like to keep learning on that and trying using scripts in Unity in my future works, to have more flexibilities and more freedom.
 
(6) Sounds editing in Unity is the very important thing I should improved. For this time, I didn’t put any sounds in Unity, All the background sounds, sound effects are added and edited in Final cut pro.
   
'''Attribution'''
 
Models made inside 3D-Blender (Textures- Illustration)
 
Sounds:
Analog and digital sound editing: analog synthesizer sounds are made with Joel Schäfer
 
Sounds edited inside Ableton 10
 
Women whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/


----
Come Back whisper sound - downloaded from Free Sound.orghttps://freesound.org/people/LadyImperatrix/sounds/503270/


Model_ Virus The Eye
Zombie whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/
Model_ Construction
Model_ The Face
      Modeled inside 3D Blender without texture.