GMU:Critical VR Lab I/Yen Lung Chen: Difference between revisions

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===Concepts===
===Concepts===
the book, how we got fooled by randomness
===Visual Settings===
===Visual Settings===
use movie clip to imply the 微小 或是 重大的事件
black and white back ground
===Sound Settings===
===Sound Settings===
===Randomness Generator===
===Randomness Generator===
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# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.
# Further examination of camera distortion affecting stretching clip ratio is needed<ref>https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&pageSize=5&sort=votes</ref><ref>https://docs.unity3d.com/Manual/PhysicalCameras.html</ref>.


===Credits===
===Credits===
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