GMU:Critical VR Lab II/Kristin Jakubek: Difference between revisions

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The view of the camera is taken through the bodies, through their edges and foldings.   
The view of the camera is taken through the bodies, through their edges and foldings.   
The camera/view transitions between the interior/exterior spaces that are twisted into each other, along their edges. The whole environment becomes a collage that isn't glued in the right way.




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'''Body-street-scapes'''
'''Body-street-scapes'''
The street elements will function as facade like foldings that collapse into themselves.


The intensity of the external spaces is increased by working with simulating weather conditions that invoke sensory memories of a heatwave, the smell of hot pavement or cooling summer rain on the asphalt.  A blurring, wavering heat distortion effect, a damp fog or wet puddles on the pavement.
The intensity of the external spaces is increased by working with simulating weather conditions that invoke sensory memories of a heatwave, the smell of hot pavement or cooling summer rain on the asphalt.  A blurring, wavering heat distortion effect, a damp fog or wet puddles on the pavement.