GMU:Critical VR Lab II/Kristin Jakubek: Difference between revisions

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During the shoot with (living, breathing, moving) people I used 3 different Softwares to compare and have a choice of results:  
During the shoot with (living, breathing, moving) people I used 3 different Softwares to compare and have a choice of results:  
When using Trnio to scan people the results vary from recognisable to quite distorted. It is generally more unpredictable but the models are calculated on an external server, which gives very quick and ‘low effort’ results, as well as creating more comprehensive material maps.
Metashape is a great photogrammetry software that creates very detailed point clouds and a realistic texture on the model. However, once creating a dense mesh the solid form (sans texture) has many irregularities and a very ‘bumpy’ surface, most probably resulting from the micro-movements of the models. This results in requiring a lot of cleaning up of the models afterwards. 
My personal preference is Agisofts Recap Photo (which sadly only runs on Windows). The software also sends the images to an external  server were the models are created quickly. The way the software deals with ‘irregularities’ or missing information results in very organic colour transitions and fluid, soft shapes. Also the way the texture is displayed in the 3D viewport is ideal.


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[[:File:meshes_process.pdf]]
[[:File:meshes_process.pdf]]
When using Trnio to scan people the results vary from recognisable to quite distorted. It is generally more unpredictable but the models are calculated on an external server, which gives very quick and ‘low effort’ results, as well as creating more comprehensive material maps.
Metashape is a great photogrammetry software that creates very detailed point clouds and a realistic texture on the model. However, once creating a dense mesh the solid form (sans texture) has many irregularities and a very ‘bumpy’ surface, most probably resulting from the micro-movements of the models. This results in requiring a lot of cleaning up of the models afterwards. 
My personal preference is Agisofts Recap Photo (which sadly only runs on Windows). The software also sends the images to an external  server were the models are created quickly. The way the software deals with ‘irregularities’ or missing information results in very organic colour transitions and fluid, soft shapes. Also the way the texture is displayed in the 3D viewport is ideal.