GMU:Critical VR Lab II - Lab Work/Kristin Jakubek: Difference between revisions

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The poem also makes use of more direct and also visceral language relating to the body; 'spit', 'ears', 'tongue', etc.  
The poem also makes use of more direct and also visceral language relating to the body; 'spit', 'ears', 'tongue', etc.  


My approach to bring a more 'close-up', direct experience of the body into the experience is to create high resolution textures of bodies and convert them into abstract collages that will probably be brought into the space as a video texture on an endless cylindrical tube that surrounds the viewer.   
My approach to bring a more 'close-up', direct experience of the body into the game-engine is to create high resolution textures of bodies and convert them into abstract collages that will probably be brought into the space as a video texture on an endless cylindrical tube that surrounds the viewer.   
For this I am still sourcing more varied bodies, skin tones, hair structures etc.  
For this I am still sourcing more varied bodies, skin tones, hair structures etc.