GMU:Critical VR Lab II - Lab Work/Kristin Jakubek: Difference between revisions

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The poem also makes use of more direct and also visceral language relating to the body; 'spit', 'ears', 'tongue', etc.  
The poem also makes use of more direct and also visceral language relating to the body; 'spit', 'ears', 'tongue', etc.  


My approach to bring a more 'close-up', direct experience of the body into the game-engine is to create high resolution textures of bodies and convert them into abstract collages that will probably be brought into the space as a video texture on an endless cylindrical tube that surrounds the viewer.   
My approach to bring a more 'close-up', direct experience of the body into the game-engine is to create high resolution textures of bodies and convert them into abstract collages. I plan to animate these images and bring them into the space as a video texture on an endless, cylindrical tube that surrounds the viewer.   
For this I am still sourcing more varied bodies, skin tones, hair structures etc.  
For this I am still sourcing more varied bodies, skin tones, hair structures etc. than my own.  


[[File:twist documentation WS20208.jpg]]
[[File:twist documentation WS20208.jpg]]