GMU:Critical VR Lab II - Lab Work/Kristin Jakubek: Difference between revisions

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Overall, I would summarise that I spent the semester further figuring out how I can bring different visual textures and elements into the virtual VR space, with the overall aim of  finding my own visual language in immersive, VR space and do this by creating environments that have elements that feel more 'real' and tangible that the computer-game-look.  
Overall, I would summarise that I spent the semester further figuring out how I can bring varied, visual textures and elements into the virtual VR space, with the overall aim of  finding my own visual language in immersive, VR space and do this by creating environments that have elements that feel more 'real' and tangible that the computer-game-look.  


In the continuation of this project I will bring these visual scenes together through animating the timeline and incorporating the audio, which is the heart of the work.
In the continuation of this project I will bring these visual scenes together through animating the timeline and incorporating the audio, which is the heart of the work.