GMU:Critical VR Lab I - Unity Introduction/Konrad Behr: Difference between revisions

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In this stage of the project I have to say especial the visual component of the experience is not very innovative. I hoped that the spatialization of the sound in connection to the visual objects a new way of listening could happened. At the moment it looks like a screen saver of an operation system from the nineteenth. May be using VR-Glasses and a head tracking audio system makes a new immersive moment. Until now I see more aesthetic problems the new artistic horizons.
In this stage of the project I have to say especial the visual component of the experience is not very innovative. I hoped that the spatialization of the sound in connection to the visual objects a new way of listening could happened.  
 
<embedvideo service="youtube">https://youtu.be/UWNMgUPRjXU </embedvideo>
 
At the moment it looks like a screen saver of an operation system from 1995. May be using VR-Glasses and a head tracking audio system makes a new immersive moment. Until now I see more aesthetic problems the new artistic horizons.