GMU:Critical VR Lab I - Unity Introduction/Ulrike Katzschmann: Difference between revisions

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*I made some tree logs by giving two cylinder models the texture of bark and the cross section of a tree. The cylinder with the bark texture is a bit bigger than the cylinder with the actual wood texture but this cylinder is a bit longer. So, when I moved the cylinders into each other they look like a real log. I played many of these logs on top of each other to create a big and a small pile of them. Piles of freshly cut trees you would often see when walking through a forest. To two of the logs I attached an audio player. When you walk beside the piles you can hear insects crawling around, to make it seem like they are infested with bark-beetles.  
*I made some tree logs by giving two cylinder models the texture of bark and the cross section of a tree. The cylinder with the bark texture is a bit bigger than the cylinder with the actual wood texture but this cylinder is a bit longer. So, when I moved the cylinders into each other they look like a real log. I played many of these logs on top of each other to create a big and a small pile of them. Piles of freshly cut trees you would often see when walking through a forest. To two of the logs I attached an audio player. When you walk beside the piles you can hear insects crawling around, to make it seem like they are infested with bark-beetles.  
*After being finish with the forest map I created the room the player would start in. Out of cubes I formed the basic shape of the bedroom walls, floor and ceiling. I added prefabs for a bed, shelves, a couch, a desk, a bin, a speaker and a computer. The potted and the window I formed out of cubes and cylinders. Into the window and onto the computer screen I added video screens. What you can see through the window and how plane the room looks is a sharp contrast to the forest you spend most of your time in, when experiencing the project. The video that plays on the computers screen and the dead plant on the shelf are supposed to give the player a hint of what he will see when they step outside of the room. Behind the door and into the forest I placed two teleporters, so that the player can walk through it and get teleported to the other side of the portal. To the teleporter in the bedroom, I added some faint sounds of birds chirping and when you walk trough the portal you trigger a short swooshing sound.
*After being finish with the forest map I created the room the player would start in. Out of cubes I formed the basic shape of the bedroom walls, floor and ceiling. I added prefabs for a bed, shelves, a couch, a desk, a bin, a speaker and a computer. The potted and the window I formed out of cubes and cylinders. Into the window and onto the computer screen I added video screens. What you can see through the window and how plane the room looks is a sharp contrast to the forest you spend most of your time in, when experiencing the project. The video that plays on the computers screen and the dead plant on the shelf are supposed to give the player a hint of what he will see when they step outside of the room. Behind the door and into the forest I placed two teleporters, so that the player can walk through it and get teleported to the other side of the portal. To the teleporter in the bedroom, I added some faint sounds of birds chirping and when you walk trough the portal you trigger a short swooshing sound.
At this stage I also added the ambience sound for the forest that I cut together in reaper.  
*At this stage I also added the ambience sound for the forest that I cut together in reaper.  


''Here are the links to the videos I used the sound and imagery of:''
''Here are the links to the videos I used the sound and imagery of:''
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*Finally I placed the 10 glowing orbs around the map. Attached to these orbs are sound triggers that start playing audio when you walk into them. Next to 8 of these orbs I placed small planes that display a video. The content of the videos corresponds with the audio of the orb and constantly loop. Finding the orbs should encourage the player to explore the forest beyond the paths. I used “Reaper” to cut together the audio for the orbs. To get the unedited audio I searched out YouTube videos that center around the topic of forest decline. The videos that are displayed in my project I also cut together from the same YouTube videos. I used the free video editing software “OpenShot Video Editor”.
*Finally I placed 10 glowing orbs around the map. Attached to these orbs are sound triggers that start playing audio when you walk into them. Next to 8 of these orbs I placed small planes that display a video. The content of the videos corresponds with the audio of the orb and constantly loop. Finding the orbs should encourage the player to explore the forest beyond the paths. I used “Reaper” to cut together the audio for the orbs. To get the unedited audio I searched out YouTube videos that center around the topic of forest decline. The videos that are displayed in my project I also cut together from the same YouTube videos. I used the free video editing software “OpenShot Video Editor”.


''Here are the links to the videos I searched out and used in my Unity project:''
''Here are the links to the videos I searched out and used in my Unity project:''


https://www.youtube.com/watch?v=HTnUFN9cnGE&feature=emb_logo
https://www.youtube.com/watch?v=HTnUFN9cnGE&feature=emb_logo
https://www.youtube.com/watch?v=qVV3q9txlyM&feature=emb_logo
https://www.youtube.com/watch?v=qVV3q9txlyM&feature=emb_logo
https://www.youtube.com/watch?v=9DKEdXurJjc&feature=emb_logo
https://www.youtube.com/watch?v=9DKEdXurJjc&feature=emb_logo
https://www.youtube.com/watch?v=_TiBPHQ4UGs
https://www.youtube.com/watch?v=_TiBPHQ4UGs
https://www.youtube.com/watch?v=L9ANSUMPeXI
https://www.youtube.com/watch?v=L9ANSUMPeXI
https://www.youtube.com/watch?v=-m3EjS7vXyg
https://www.youtube.com/watch?v=-m3EjS7vXyg
https://www.youtube.com/watch?v=u7XaGcdZ_5E  
https://www.youtube.com/watch?v=u7XaGcdZ_5E  


Like I said before with my small project I want to bring more awareness to this issue and I hope by you reading this documentation and watching the video of my project I achieved my goal.
Like I said before with my small project I want to bring more awareness to this issue and I hope by you reading this documentation and watching the video of my project I achieved my goal.