GMU:Critical VR Lab I - Unity Introduction/Ulrike Katzschmann: Difference between revisions

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*After being finish with the forest map I created the room the player would start in. Out of cubes I formed the basic shape of the bedroom walls, floor and ceiling. I added prefabs for a bed, shelves, a couch, a desk, a bin, a speaker and a computer. The potted and the window I formed out of cubes and cylinders. Into the window and onto the computer screen I added video screens. What you can see through the window and how plane the room looks is a sharp contrast to the forest you spend most of your time in, when experiencing the project. The video that plays on the computers screen and the dead plant on the shelf are supposed to give the player a hint of what he will see when they step outside of the room. Behind the door and into the forest I placed two teleporters, so that the player can walk through it and get teleported to the other side of the portal. To the teleporter in the bedroom, I added some faint sounds of birds chirping and when you walk trough the portal you trigger a short swooshing sound.
*After being finish with the forest map I created the room the player would start in. Out of cubes I formed the basic shape of the bedroom walls, floor and ceiling. I added prefabs for a bed, shelves, a couch, a desk, a bin, a speaker and a computer. The potted and the window I formed out of cubes and cylinders. Into the window and onto the computer screen I added video screens. What you can see through the window and how plane the room looks is a sharp contrast to the forest you spend most of your time in, when experiencing the project. The video that plays on the computers screen and the dead plant on the shelf are supposed to give the player a hint of what he will see when they step outside of the room. Behind the door and into the forest I placed two teleporters, so that the player can walk through it and get teleported to the other side of the portal. To the teleporter in the bedroom, I added some faint sounds of birds chirping and when you walk trough the portal you trigger a short swooshing sound.
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*At this stage I also added the ambience sound for the forest that I cut together in reaper.  
*At this stage I also added the ambience sound for the forest that I cut together in reaper.