GMU:PCB Arts/L.-E. Kühr/GOL-Midi: Difference between revisions

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===Generation===
===Generation===
To fill the general outline with texture, a 1-dimensional cellular automata was used with random inputs and the infamous rule 30. I upscaled the resulting texture and imported it into Inkscape. The texture was then masked to exclude the immediate surroundings of the components. It was then once used for the silkscreen (just around the screen) and once for the front copper for the rest of the PCB.
To fill the general outline with texture, a 1-dimensional cellular automata was used with random inputs and the infamous rule 30. I upscaled the resulting texture and imported it into Inkscape. The texture was then masked to exclude the immediate surroundings of the components. It was then once used for the silkscreen (just around the screen) and once for the front copper for the rest of the PCB.
[[File:rule30.png|800px]]
[[File:rule30.png|600px]]


==Final Design==
==Final Design==
The final design
[[File:3d-back.png|400px]]
[[File:3d-back.png|400px]]
[[File:3d-front.png|400px]]
[[File:3d-front.png|400px]]
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==Parts==
==Parts==
Besides the PCB the following parts are necessary:
Besides the PCB the following parts are necessary:
* Poti
* 2 Potentiometer
* Button
* Button 6mm
*
* MAX7219 8x8 LED Matrix-Modul
* Arduino Micro


==Video==
==Video==