User:Jo El/1: Difference between revisions

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It was planned to be a simple wall projection installation. No special forms or mask in the projection mapping stage. Wasn't making any sense for me at that time to plan further about hardware setup because of covid19.
It was planned to be a simple wall projection installation. No special forms or mask in the projection mapping stage. Wasn't making any sense for me at that time to plan further about hardware setup because of covid19.


The style should be generative, so basically a sound and video setup that constantly generates related, continously changing output from "itself" (based on the Artificial Life Simulation running in the background). So i thought about 3 Layers. Video, Audio, Computation. All connected through abstract relations.  
The style should be generative, so basically a sound and video setup that constantly generates related, continiously changing output from "itself" (based on the Artificial Life Simulation running in the background). So i thought about 3 Layers. Video, Audio, Computation. All connected through abstract relations.  


As is still didn't really came up with a concrete concept or call it story, something that guides me in the coding stage towards more well thought out system structures.  
As is still didn't really came up with a concrete concept or call it story, something that guides me in the coding stage towards more well thought out system structures, i choose changes like the death of an agent or the birth of a new agent or the position/velocity/size of longest living agent as data for the particle system in unity and the modular synthesizers. In the particle system was a death of a agent shown as a circular impulse on the flow field of the particles. At the same time the death triggered a clocked analog noise generator where i sampled different modulation signals from. Those then were going into different parameters of a stereo delay which sits behind the also triggered synth. So on every death a wide variety of delayed sounds we're playing with according visual feedback.  


f changes like the death of an agent or the birth of a new agent or the position/velocity/size of longest living agent
As I already said, unfortunately this project never became a real installation because of covid but i have to also say that i didn't found out what i really want to do with my agent system and those algorithms and thats why i didn't came up with a consistent idea that really connects those layers. So on different levels my initial project idea failed, but still, i'm actually very happy with this project because i learned really a lot on many different and ground-setting levels. Besides that was the whole setup process a very good pratice for setting Unity, Processing and Modular Synths up together for performative use cases in the future.