GMU:3DIY/analoge 3d animation: Difference between revisions

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=Preliminary Considerations=
=Preliminary Considerations=
==Analogue 3D Animation - The Idea==
==Analog 3D Animation - The Idea==
We live in a time where everything is digitally acessable. Photography, cartography, music, films, books and drawings. One by one all major analoge medias are replaced by their digital pendant - and the transformation into "ones" and "zeros" has never been easier.
We live in a time where everything is digitally acessable. Photography, cartography, music, films, books and drawings. One by one all major analoge medias are replaced by their digital pendant - and the transformation into "ones" and "zeros" has never been easier.
But the technological evolution also offers the possibility to take the opposite direction. With the help of the 3d printer we want to take the step and transform one of the few mere digital medias into an analog counterpart of itself: The analogisation of the digital. The analogisation of mere 3d animation.
But the technological evolution also offers the possibility to take the opposite direction. With the help of the 3d printer we want to take the step and transform one of the few mere digital medias into an analog counterpart of itself: The analogisation of the digital. The analogisation of mere 3d animation.