PDCON:Conference/DILIB: Control Data Parsing for Digital Musical Instrument Design: Difference between revisions

From Medien Wiki
(Created page with "The number of viable options for physical control over digital synthesis processes has grown tremendously in recent years. Alongside custom-built hardware controllers, several ty...")
 
No edit summary
Line 1: Line 1:
== DILIB: CONTROL DATA PARSING FOR DIGITAL MUSICAL INSTRUMENT DESIGN ==
===Author:William Brent ===
The number of viable options for physical control over digital synthesis processes has grown tremendously in recent years. Alongside custom-built hardware controllers, several types of commercially available technologies are being used for this purpose as well. These include multitouch surfaces like the iPad, and an array of hardware originally developed for use with video games, such as Nintendo's Wii remote, the Sony PS3eye camera, and Microsoft's Kinect sensor. In addition to being relatively inexpensive, this technology has the advantage of providing sophisticated sensor data in a standardized format. For a geographically dispersed community of digital artists, standardization and accessibility are often critical. To complement this widely available hardware, there is a need for a standard software library that parses the resulting data streams to further improve accessibility and ease of use. Such tools are very important for remote collaborations in general, but they are particularly needed for digital musical instrument design—a field in which the creator of an instrument is too often its sole performer.
The number of viable options for physical control over digital synthesis processes has grown tremendously in recent years. Alongside custom-built hardware controllers, several types of commercially available technologies are being used for this purpose as well. These include multitouch surfaces like the iPad, and an array of hardware originally developed for use with video games, such as Nintendo's Wii remote, the Sony PS3eye camera, and Microsoft's Kinect sensor. In addition to being relatively inexpensive, this technology has the advantage of providing sophisticated sensor data in a standardized format. For a geographically dispersed community of digital artists, standardization and accessibility are often critical. To complement this widely available hardware, there is a need for a standard software library that parses the resulting data streams to further improve accessibility and ease of use. Such tools are very important for remote collaborations in general, but they are particularly needed for digital musical instrument design—a field in which the creator of an instrument is too often its sole performer.