IFD:All Hail The Pixels/Patterns: Difference between revisions

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rect(x, y, speed, speed);
rect(x, y, speed, speed);


}
=== Fernando Millán ===
* Pattern A
Simple pattern in which depending on the position of the Mouse in the Y axis, the pattern starts to get "erased" from the middle.
void setup () {
  size (1000,1000);
}
void draw () {
  background (209);
    noStroke ();
    fill (155,0,0);
   
//pushMatrix();
    Squares();
//popMatrix();
   
float ValueX = mouseX;
float ValueY = mouseY;
   
pushMatrix();
translate(500,500);
   
  rectMode(CENTER);   
  fill (209);
  noStroke ();
    rect(0,0,ValueY,ValueY);
   
  rectMode(CORNER);
popMatrix();
}
void Squares(){
      rect (400,0,200,100);
   
      rect (300,100,100,100);
      rect (600,100,100,100);
   
      rect (200,200,100,100);
      rect (400,200,200,100);
      rect (700,200,100,100);
     
      rect (100,300,100,100);
      rect (300,300,100,100);
      rect (600,300,100,100);
      rect (800,300,100,100);
     
      rect (000,400,100,200);  //both lines at the same time
      rect (200,400,100,200);
      rect (400,400,200,200);
      rect (700,400,100,200);
      rect (900,400,100,200);
     
      rect (100,600,100,100);
      rect (300,600,100,100);
      rect (600,600,100,100);
      rect (800,600,100,100);
     
      rect (200,700,100,100);
      rect (400,700,200,100);
      rect (700,700,100,100);
     
      rect (300,800,100,100);
      rect (600,800,100,100);
     
      rect (400,900,200,100);
}
* Pattern B
Simple checkerboard pattern in which if clicked, the colors get inverted.
void setup() {
  size(600, 600);
  noSmooth();
  fill(255,0,0);
  background(102);
}
void draw() {              //Setting the colors for pattern A
  if (mousePressed) {
    stroke(255,0,0);
    fill(255,0,0);
  } else {
    stroke(0);
    fill(0);
  }
                        //Starting to draw the checkerboard A
  RowOdd();
 
  pushMatrix();
  translate(0, 50);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 100);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 150);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 200);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 250);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 300);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 350);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 400);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 450);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 500);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 550);
  RowEven();
    popMatrix();
   
   
    if (mousePressed) {
    stroke(0);
    fill(0);
  } else {
    stroke(255,0,0);
    fill(255,0,0);
  }
                        //Starting to draw the checkerboard B
  RowEven();
 
  pushMatrix();
  translate(0, 50);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 100);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 150);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 200);
RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 250);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 300);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 350);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 400);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 450);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 500);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 550);
  RowOdd();
    popMatrix();
   
   
   
}
void RowOdd(){
  rect(0,0,50,50);
  rect(100,0,50,50);
  rect(200,0,50,50);
  rect(300,0,50,50);
  rect(400,0,50,50);
  rect(500,0,50,50);
}
 
void RowEven(){
  rect(50,0,50,50);
  rect(150,0,50,50);
  rect(250,0,50,50);
  rect(350,0,50,50);
  rect(450,0,50,50);
  rect(550,0,50,50);
}
}