GMU:Processing im Park/Josephine Jatzlau: Difference between revisions

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[https://vimeo.com/161019179 Part 1 - Interactive Club Map]
[https://vimeo.com/161019179 Part 1 - Interactive Club Map]
Code:
<source lang="java">
import ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.effects.*;
import ddf.minim.signals.*;
import ddf.minim.spi.*;
import ddf.minim.ugens.*;
import camera3D.*;
import camera3D.generators.*;
import camera3D.generators.util.*;
Minim minim;
PImage img;
PImage img1;
PFont font;
PFont font1;
int n = 19;
int idx;
AudioPlayer song;
BeatDetect beat;
AudioPlayer[] players = new AudioPlayer[n];
float eRadius;
int[][] locations = {
{545, 276, 10}, //1 Humboldthain
{782, 470, 10}, //2 Berghain
{734, 480, 10}, //3 Tresor
{735, 509, 10}, //4 RitterButzke
{891, 669, 10}, //5 Grießmühle
{945, 589, 10}, //6 WildeRenate
{568, 270, 10}, //7 Brunnen70
{673, 278, 10}, //8 AlteKantine
{422, 370, 10}, //9 Metaxabay
{139, 394, 10}, //10 MiSalsa
{93, 437, 10}, //11 Goldelse
{574, 508, 10}, //12 Werk9
{645, 343, 10}, //13 Sophienclub
{573, 532, 10}, //14 Gretchen
{261, 496, 10}, //15 Quasimodo
{203, 456, 10}, //16 A-Trane
{746, 440, 10}, //17 GoldenGate
{526, 373, 10}, //18 BarTausend
{707, 397, 10}, //19 HouseOfWeekend
};
int activeLocation = -1;
void setup() {
 
minim = new Minim(this);
size(1000, 750);
 
img = loadImage("map2.jpg");
img.resize(1000, 750);
img1 = loadImage("map1.png");
img1.resize(631, 92);
font = loadFont("DejaVuSansCondensed-Bold-60.vlw");
font1 = loadFont("DejaVuSans-ExtraLight-20.vlw");
for (int i = 0; i < n; i++) {
players[i] = minim.loadFile("club-" + (i + 1) + ".mp3");
}
beat = new BeatDetect();
 
rectMode(CORNER);
eRadius = 10;
}
void draw() {
background(img);
image(img1, 209, 100); 
fill(255);
textFont(font, 60);
text("THE SOUND OF BERLIN", 50, 65);
fill(0, 24, 50, 70);
textFont(font, 60);
text("THE SOUND OF BERLIN", 50, 70, -10);
fill(255);
textFont(font1, 20);
text("find the stars and hear the sound of your favorite clubs", 190, 95);
println(pmouseX, pmouseY);
activeLocation = -1;
for(int i = 0; i < locations.length; i ++) {
 
  int[] loc = locations[i];
 
  int x1 = loc[0];
  int y1 = loc[1];
  int r  = loc[2];
 
if(atLocation(x1, y1, r)) {
       
activeLocation = i;
   
star(x1, y1, 5, 10, 5);
fill(255);
noStroke();
players[i].play();
}
else {
 
players[i].pause(); 
  } 
}
}
void star(float x, float y, float radius1, float radius2, int npoints) {
  float angle = TWO_PI / npoints;
  float halfAngle = angle/2.0;
  beginShape();
  for (float a = 0; a < TWO_PI; a += angle) {
    float sx = x + cos(a) * radius2;
    float sy = y + sin(a) * radius2;
    vertex(sx, sy);
    sx = x + cos(a+halfAngle) * radius1;
    sy = y + sin(a+halfAngle) * radius1;
    vertex(sx, sy);
  }
  endShape(CLOSE);
}
boolean atLocation(int x, int y, int r) {
return mouseX > (x - r) && mouseX < (x + r) && mouseY > (y - r) && mouseY < (y + r);
}
void mousePressed() {
if(activeLocation != -1) {
  for (int i = 0; i < n; i++) {
    players[i].pause();
  } 
  println("Sound number " + (activeLocation + 1));
  players[activeLocation].rewind();
  players[activeLocation].play();
}
}
</source>