GMU:Digital Puppetry Lab/Group Play with rhythms: Difference between revisions

From Medien Wiki
Line 60: Line 60:
To create a gorgeous visualization, shader and noise rendering was used in Maxmsp patch, which was planned to be our main visualization as in a VJ performance, cause what's more interesting is that it can be controlled by the RGB Rotary and position controls in TouchOsc smoothly but surprisingly at the same time. UDPreceive is the key point to listen to the messages sent from processing, 12345 is the same remote port needs to be set in both Processing and Maxmsp, hence with the protocol of CNMAT created by [http://cnmat.berkeley.edu/ cnmat], the communication works between Processing and Maxmsp.
To create a gorgeous visualization, shader and noise rendering was used in Maxmsp patch, which was planned to be our main visualization as in a VJ performance, cause what's more interesting is that it can be controlled by the RGB Rotary and position controls in TouchOsc smoothly but surprisingly at the same time. UDPreceive is the key point to listen to the messages sent from processing, 12345 is the same remote port needs to be set in both Processing and Maxmsp, hence with the protocol of CNMAT created by [http://cnmat.berkeley.edu/ cnmat], the communication works between Processing and Maxmsp.


[[File:maxmsp5.jpg]]
[[File:maxmsp1.jpg]]
[[File:maxmsp8.jpg]]
[[File:maxmsp.jpg]]