GMU:Digital Puppetry Lab/Group Ben & Luca: Difference between revisions

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You can now simply drag your sprite from the Assets Folder into your Unity Scene and it will automatically create an "animation controller" and an "animation" of your sprite. As default the Animation will be stored as a loop.
You can now simply drag your sprite from the Assets Folder into your Unity Scene and it will automatically create an "animation controller" and an "animation" of your sprite. As default the Animation will be stored as a loop.
By pressing play your character should now play the animation you first created in "aseprite". Now your object needs a "Rigidbody" and a "Box Collider" so it can behave as a physics Object.
By pressing play your character should now play the animation you first created in "aseprite". Now your object needs a "Rigidbody" and a "Box Collider" so it can behave as a physics Object.
===Create the Stage===
<gallery>
File:unity10.png| The Animator Controller
</gallery>
[[File:unity2.png|thumb]]
[[File:unity2.png|thumb]]
[[File:unity4.png|thumb]]
[[File:unity4.png|thumb]]
[[File:unity5.png|thumb]]
[[File:unity5.png|thumb]]