GMU:Digital Puppetry Lab/Group Ben & Luca: Difference between revisions

From Medien Wiki
Line 79: Line 79:
[[File:unity15.png|500px]]
[[File:unity15.png|500px]]
<br><br><br><br>
<br><br><br><br>
You can now simply drag your sprite from the Assets Folder into your Unity Scene and it will automatically create an "animation controller" and an "animation" of your sprite.<br> As default the Animation will be stored as a loop.<br>
You can now simply drag your sprite from the Assets Folder into your Unity Scene and it will automatically create an "animation controller" and an "animation" of your sprite.<br> As default the Animation will be stored as a loop.
By pressing play your character should now play the animation you first created in "aseprite". Now your object needs a "Rigidbody" and a "Box Collider" so it can behave as a physics Object.<br><br><br><br>
By pressing play your character should now play the animation you first created in "aseprite". Now your object needs a "Rigidbody" and a "Box Collider" so it can behave as a physics Object.<br><br><br><br>