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An audio signal is grabbed in Max/Msp and then sent to Unity via OSC. | An audio signal is grabbed in Max/Msp and then sent to Unity via OSC. | ||
In Unity the signal is used to control an object, which serves as the dance-floor for some SpriteAnimation of Dancers. When the floor moves the dancers get kicked around. | In Unity the signal is used to control an object, which serves as the dance-floor for some SpriteAnimation of Dancers.<br> When the floor moves the dancers get kicked around. | ||
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When you start the game, there is music but no beat. You have the control over the beat. When you start using the mic, the beat is un-muted. When you stop interacting, the message - "Give It To Me Baby!" - appears, which forces you to go on. | When you start the game, there is music but no beat. You have the control over the beat. When you start using the mic, the beat is un-muted.<br> When you stop interacting, the message - "Give It To Me Baby!" - appears, which forces you to go on. | ||
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