GMU:Tutorials/Networking/Controlling Skeletons in Unity with The Captury: Difference between revisions

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</source>
</source>
Also change it in line "101" adn "107".
Also change it in line "101" adn "107".
<source lang="javascript">
    switch (msgAddress){
   
        case "/yourname/blender/Root/vector":
            hips_x = values[0];
            hips_y = values[1];
            hips_z = values[2];
            break;
        case "/yourname/blender/Head/vector":
            head_x = values[0];
            head_y = values[1];
            head_z = values[2];
            break;
        default:
            //
            break;
    }
</source>
[[File:skeleton_types.png|thumb|400px||left|Skeleton Types]]
[[File:skeleton_types.png|thumb|400px||left|Skeleton Types]]