GMU:Human and Nonhuman Performances II SS16/Group FLL: Difference between revisions

From Medien Wiki
Line 65: Line 65:
At the beginning of the installation, we decided to replace those colorful fine lines with a 3D Chinese knot, which is designed with one line and very expressive in shape. On the other hand, a complex knot could also become a metaphor to describe a human being with complex relationships in his/her life.  
At the beginning of the installation, we decided to replace those colorful fine lines with a 3D Chinese knot, which is designed with one line and very expressive in shape. On the other hand, a complex knot could also become a metaphor to describe a human being with complex relationships in his/her life.  
So we would like to use a Chinese knot as a representation of user on the screen. User can control the knot with his/her movement. If user move quickly or keeping doing gestures, the knot will get very tight which means those relationships cannot be get rid of easily. If user just stay put and do nothing, the knot will get more and more loose. And during the whole interaction, the position of knot is consistent with user.
So we would like to use a Chinese knot as a representation of user on the screen. User can control the knot with his/her movement. If user move quickly or keeping doing gestures, the knot will get very tight which means those relationships cannot be get rid of easily. If user just stay put and do nothing, the knot will get more and more loose. And during the whole interaction, the position of knot is consistent with user.
[[File:Example.jpg|thumb|left|300px|3D Chinese knot]]
<br style="clear:both;">


During the process of installation, the biggest problem we met is how to stimulate the 3D Chinese knot in real-time. We have explored methods online and obtained with few proper answers. Finally we decided to use a pre-made animation of 3D Chinese knot instead of a stimulation in real-time. The speed of playing fast forward or rewind the animation is related with the changing rate of user's movement. The faster user move on, the faster the animation will be played on, vice versa.
During the process of installation, the biggest problem we met is how to stimulate the 3D Chinese knot in real-time. We have explored methods online and obtained with few proper answers. Finally we decided to use a pre-made animation of 3D Chinese knot instead of a stimulation in real-time. The speed of playing fast forward or rewind the animation is related with the changing rate of user's movement. The faster user move on, the faster the animation will be played on, vice versa.