GMU:Algorithmic Art/Yasmin Mukino: Difference between revisions

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''In-Class Practice 3.1''<br>
''In-Class Practice 3.1''<br>
Exploring different ways of animating with Processing</div>
Exploring different ways of animating with Processing
[[:File:weekThree_TZ_simpleAnimation_incrementationn.pde]]
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''In-Class Practice 3.2''<br>
''In-Class Practice 3.2''<br>
Exploring different ways of animating with Processing</div>
Exploring different ways of animating with Processing
[[:File:weekThree_TZ_ConditionalStatementss.pde]]
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''Home Practice 3.1''<br>
''Home Practice 3.1''<br>
Based on randomized integers, Processing generates a different image every time it runs.</div>
Based on randomized integers, Processing generates a different image every time it runs.
[[:File:weekFour_Lynda_sixTwo_WhileLoopp.pde]]
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''Home Practice 3.2''<br>
''Home Practice 3.2''<br>
Colors of each box change based on the randomized selection from the sketch's color palette.</div>
Colors of each box change based on the randomized selection from the sketch's color palette.
[[:File:weekFour_Lynda_sixThree_ForLoopp.pde]]
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''Home Practice 3.3''<br>
''Home Practice 3.3''<br>
Keyboard and mouse interactions combined. Pressing ''spacebar'' moves the x coordinate of the rectangle and clicking would change its colors based on the randomized selection from the sketch's color palette.</div>
Keyboard and mouse interactions combined. Pressing ''spacebar'' moves the x coordinate of the rectangle and clicking would change its colors based on the randomized selection from the sketch's color palette.
[[:File:weekFour_Lynda_sixOne_codeBlockk.pde]]
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''Home Practice 3.4''<br>
''Home Practice 3.4''<br>
Conditional if statements that make circle smaller and bigger according to the x and y coordinate of the mouse in relation to the three ellipses.</div>
Conditional if statements that make circle smaller and bigger according to the x and y coordinate of the mouse in relation to the three ellipses.
[[:File:weekFour_Lynda_sixFour_ConditionalsSwitchh.pde]]
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:WeekFour Lynda sixFive Easing.mov|600px]]</div>  
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:WeekFour Lynda sixFive Easing.mov|600px]]</div>  
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''Home Practice 3.5''<br>
''Home Practice 3.5''<br>
Easing using floats and ....math. The new value of excellent adds on a fraction of the difference between the target, which is the mouse, and the current position. So what we do is we do mouse x-x1, so that gets the difference between the mouse and the current position, and then it multiplies times this little coefficient. </div>
Easing using floats and ....math. The new value of excellent adds on a fraction of the difference between the target, which is the mouse, and the current position. So what we do is we do mouse x-x1, so that gets the difference between the mouse and the current position, and then it multiplies times this little coefficient.  
[[:File:weekFour_Lynda_sixFive_Easingg.pde]]
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:WeekFour Lynda sevenTwo MouseHover.mov|600px]]</div>  
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:WeekFour Lynda sevenTwo MouseHover.mov|600px]]</div>  
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''Home Practice 3.6''<br>
''Home Practice 3.6''<br>
Mouse interaction with hover by calculating the distance between the mouse's coordinates and the shapes.</div>
Mouse interaction with hover by calculating the distance between the mouse's coordinates and the shapes.
[[:File:weekFour_Lynda_sevenTwo_MouseHoverr.pde]]
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:WeekFour Lynda sevenThree KeyboardInteraction.mov|600px]]</div>  
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:WeekFour Lynda sevenThree KeyboardInteraction.mov|600px]]</div>  
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''Home Practice 3.7''<br>
''Home Practice 3.7''<br>
Keyboard interaction. By pressing either the keyboard case ''L'' or ''R'' it will change the color of chosen shape (left/right).</div>
Keyboard interaction. By pressing either the keyboard case ''L'' or ''R'' it will change the color of chosen shape (left/right).
[[:File:weekFour_Lynda_sevenThree_KeyboardInteractionn.pde]]
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:WeekFour Lynda sevenOne MouseTracking.mov|600px]]</div>  
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:WeekFour Lynda sevenOne MouseTracking.mov|600px]]</div>  
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''Home Practice 3.8''<br>
''Home Practice 3.8''<br>
Mouse tracking</div>
Mouse tracking
[[:File:weekFour_Lynda_sevenOne_MouseTrackingg.pde]]
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''Home Practice 3.9''<br>
''Home Practice 3.9''<br>
Perlin noise</div>
Perlin noise
[[:File:weekFour_Lynda_fiveTwo_PerlinNoisee.pde]]
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''Home Practice 3.10''<br>
''Home Practice 3.10''<br>
continous generated circles based on random radius and color values</div>
continuous generated circles based on random radius and color values
[[:File:weekFour_Lynda_fiveOne_Randomnesss.pde]]
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==Algorithm for Computers 3 — 02.11.2018 / Week 4 ==
==Algorithm for Computers 3 — 02.11.2018 / Week 4 ==



Revision as of 13:14, 7 December 2018


Algorithm for Humans 1 — 19.10.18 / Week 2

Result Algorithm
Introductory Algorithm

Homework from Week 1 / Introduction

Superimposed results of the Introductory Algorithm. By executing the algorithm, each participant of the class created a unique personal sign, based on their own name.

Hgp1 0001 instruct.jpgHgp1 0001.jpg

Homework from Week 1 / HGP 1

First HGP algorithm I made for class.



Algorithm for Computers 1 — 19.10.18 / Week 2

Result Algorithm
First Practice

In-Class Practice 2.1
Executing a work of an unknown work of a Bauhaus student by using Processing. File:weekOne_firstTest_AnonBauhausStudentt.pde

Second Practice

In-Class Practice 2.2
Executing a work of Suprematistic, László Moholy-Nagy by using Processing. File:weekTwo_thirdTest_Suprematisticc.pde

Third Practice

In-Class Practice 2.3
Executing a work of Portrait, Kasimir Malewitsch by using Processing. File:weekTwo_fourthTest_TwoDimensionalSelff.pde

Homework 2.1
Trying out mouse interaction mouseX and mouseY. File:weekTwo_fifthTest_FreiesKunstt.pde



Algorithm for Computers 2 — 26.10.18 / Week 3

In-Class Practice 3.1
Exploring different ways of animating with Processing File:weekThree_TZ_simpleAnimation_incrementationn.pde

In-Class Practice 3.2
Exploring different ways of animating with Processing File:weekThree_TZ_ConditionalStatementss.pde

Practicing while loops.

Home Practice 3.1
Based on randomized integers, Processing generates a different image every time it runs. File:weekFour_Lynda_sixTwo_WhileLoopp.pde

Home Practice 3.2
Colors of each box change based on the randomized selection from the sketch's color palette. File:weekFour_Lynda_sixThree_ForLoopp.pde

Home Practice 3.3
Keyboard and mouse interactions combined. Pressing spacebar moves the x coordinate of the rectangle and clicking would change its colors based on the randomized selection from the sketch's color palette. File:weekFour_Lynda_sixOne_codeBlockk.pde

Home Practice 3.4
Conditional if statements that make circle smaller and bigger according to the x and y coordinate of the mouse in relation to the three ellipses. File:weekFour_Lynda_sixFour_ConditionalsSwitchh.pde

Home Practice 3.5
Easing using floats and ....math. The new value of excellent adds on a fraction of the difference between the target, which is the mouse, and the current position. So what we do is we do mouse x-x1, so that gets the difference between the mouse and the current position, and then it multiplies times this little coefficient. File:weekFour_Lynda_sixFive_Easingg.pde

Home Practice 3.6
Mouse interaction with hover by calculating the distance between the mouse's coordinates and the shapes. File:weekFour_Lynda_sevenTwo_MouseHoverr.pde

Home Practice 3.7
Keyboard interaction. By pressing either the keyboard case L or R it will change the color of chosen shape (left/right). File:weekFour_Lynda_sevenThree_KeyboardInteractionn.pde

Home Practice 3.8
Mouse tracking File:weekFour_Lynda_sevenOne_MouseTrackingg.pde

WeekFour Lynda fiveTwo PerlinNoise.png

Home Practice 3.9
Perlin noise File:weekFour_Lynda_fiveTwo_PerlinNoisee.pde

Home Practice 3.10
continuous generated circles based on random radius and color values File:weekFour_Lynda_fiveOne_Randomnesss.pde



Algorithm for Computers 3 — 02.11.2018 / Week 4

Result Algorithm

Homework from Week 3 / Assignment III: Digital Programming

Task = Create a Processing sketch based on a 2D grid structure, using nested for loops. Experiment with different shapes and use the loops variables to achieve different visual effects for different elements of the grid.



Algorithm for Humans 2 — 02.11.18 / Week 4

Result Algorithm
Hgp1 0002.jpg

Hey! Whoever got my sketchbook, here is the instruction for the Human Graphical Processors assignment for week of November 2nd:

File:Human Graphical Processors HGC MukinoY.rtf.
WeekFour assFour Starlight.gif

Homework from Week 3 / Assignment IV: Generative Image/Animation



23.11.18 / Week 6

Result Algorithm
Hgp1 0004 instruct.jpgHgp1 0004.jpg

Homework from Week 5 / Assignment V: HGP Your next HGP-Algorithm should involve a (random or deterministic) generator, that draws values from the 'real world'. In the best case, your HGP is not able to fulfill your algorithm by sitting at a desk alone. Keep a reasonable time limit in mind (30 to 45 minutes). Interprete 'value' as you like and decide what will happen with the values.