GMU:Algorithmic Art/Christopher Heiden: Difference between revisions

From Medien Wiki
Line 126: Line 126:
! style="width: 50%" | Algorithm
! style="width: 50%" | Algorithm
|-  
|-  
| [[File:Assignment_IV.mp4|600px|Assignment_4]]
| [[File:Assignment_IV 04. Nov. 2018 07_34_15.mp4|600px|Assignment_4]]
| Show circle created by lines using arrays, classes and random functions <br><br>  
| Show circle created by lines using arrays, classes and random functions <br><br>  
[[Media:Assignment_IV_.pde|Assignment_4.pde]]<br>
[[Media:Assignment_IV_.pde|Assignment_4.pde]]<br>

Revision as of 11:28, 20 December 2018


Algorithm for Humans 1 — 19.10.18

Result Algorithm
Introductory Algorithm Result of the first analog algorithm reading line by line and execute the given instructions.



Algorithm for Humans 2 — 26.10.18

Result Algorithm
Algorithm for Humans 2 This time we had to write our own algorithm and give it an other student so he/she can try to draw it. The result you can see here.

Assignment_1



Algorithm for Humans 3 — 02.11.18

Result Algorithm
Algorithm for Humans 3 New Assignment . See the algorithm here:

Assignment_3



Algorithm for Humans 4 — 16.11.18

Result Algorithm
Algorithm for Humans 4 New Assignment: See the algorithm here:

Assignment_4



Algorithm for Humans 5 — 07.12.18

Result Algorithm
Algorithm for Humans 6 New Assignment: See the algorithm here:

Assignment_5



Algorithm for Computers 1 — 26.10.18

Result Algorithm
Assignment_2 Presenting the first drawing imagine with Processing.

Assignment_2.pde



Algorithm for Computers 2 — 02.11.18

Result Algorithm
BallGame Presenting a small little game which includes things we have learned last time like for-loops, if-clauses, variables and so on.


Score.pde
Stick.pde
Waterfall__Game.pde
Ball.pde
Menu.pde



Algorithm for Computers 3 — 02.11.18

Result Algorithm
Assignment_3 Showing a small grid using vertexes and neste-for-loops.

Assignment_3.pde



Algorithm for Computers 4 — 09.11.18

Result Algorithm
Show circle created by lines using arrays, classes and random functions

Assignment_4.pde
Point.pde

Algorithm for Computers 5 — 16.11.18

Result Algorithm
Show circle created by points. If the mouse is insead the circle it creates lines. All lines have their end point at the mouse position.

Assignment_5.pde

Algorithm for Computers 6 — 07.12.18

Result Algorithm
Assignment_6 The sketch creates many invisible retangles. That shapes will be used by a class called Lines which draws dots along the invisible shape of all created retangles

Assignment_6.pde
Rectangles.pde
Line.pde

Algorithm for Computers 7 — 20.12.18

Result Algorithm
Assignment_7 The sketch creates several triangles. This time the space is threedimensional so the triangles also use a z value.

Assignment_7.pde
Point.pde
Triangle.pde

Personal Exercise 1

Result Algorithm
Exercise 1 Create a sketch with music

Create Image.pde
Poligon Database.pde

Personal Exercise 2

Result Algorithm
Exercise 2 Create a static picture.

Draw static image.pde