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| [[File:VertexMass.mp4|VertexMass|600px]] | | [[File:VertexMass.mp4|VertexMass|600px]] | ||
|Array with PVector, modulated by noise and random movements. Like in the Walker example with limitation of amount of arraySteps. Although it was created in P3D, i had some Problems first creating the PseudoFadeOut effect with the simple rect/fill way, so i used my GridBox Code to create a filled, big box without strokes around the vertexMassObjects to got the same PseudoFadeOut effect in 3D. <br><br> | |Array with PVector, modulated by noise and random movements. Like in the Walker example with limitation of amount of arraySteps. Although it was created in P3D, i had some Problems first creating the PseudoFadeOut effect with the simple rect/fill way, so i used my GridBox Code to create a filled, big box without strokes around the vertexMassObjects to got the same PseudoFadeOut effect in 3D. Movement of the whole Object is through rotateX, rotateY and peasyCam. The Rotate's got a sine Envelope on the tempo for more variance.<br><br> | ||
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