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==Description== | ==Description== | ||
Critical VR Lab II is a block module that will start with an Introduction to [[Pure Data]] (a visual programming language) by [[Max Neupert]] in the first block (07.-09.05). In the second block (14.-16.05) we will connect Unity and Pure Data in order to be able to control Pure Data patches with the HTC Vive interface via OSC (Open Sound Control). We will also look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them. Apart from that you will also have the chance to continue working on existing Unity projects. | Critical VR Lab II is a block module that will start with an Introduction to [[Pure Data]] (a visual programming language) by [[Max Neupert]] in the first block (07.-09.05). In the second block (14.-16.05) we will connect Unity and Pure Data in order to be able to control Pure Data patches with the HTC Vive interface via [[OSC]] (Open Sound Control). We will also look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them. Apart from that you will also have the chance to continue working on existing Unity projects. | ||
==Criteria for passing== | ==Criteria for passing== |
Revision as of 14:41, 9 February 2020
Lecturer: Max Neupert, Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Thursday, 09.04.2020, 11:00
Dates
First Block with Max Neupert
- 07.05.2020, 11:00 - 19:00
- 08.05.2020, 11:00 - 19:00
- 09.05.2020, 11:00 - 19:00
Second Block with Jörg Brinkmann
- 14.05.2020, 11:00 - 19:00
- 15.05.2020, 11:00 - 19:00
- 16.05.2020, 11:00 - 19:00
Description
Critical VR Lab II is a block module that will start with an Introduction to Pure Data (a visual programming language) by Max Neupert in the first block (07.-09.05). In the second block (14.-16.05) we will connect Unity and Pure Data in order to be able to control Pure Data patches with the HTC Vive interface via OSC (Open Sound Control). We will also look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them. Apart from that you will also have the chance to continue working on existing Unity projects.
Criteria for passing
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.
Student works
Syllabus
07.05.2020, 11:00 - 19:00
Introduction into Dataflow programming with Pure Data. Physically informed sound synthesis.
08.05.2020, 11:00 - 19:00
Impact sounds
09.05.2020, 11:00 - 19:00
Integration with Unity via OSC or libpd
14.05.2020, 11:00 - 19:00
-
15.05.2020, 11:00 - 19:00
-
16.05.2020, 11:00 - 19:00
-
VR TOOLBOX
Software
- Unity 3D - cross-platform game engine (proprietary)
- Blender - 3D modeller with many features (open source)
- Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
- MeshLab - system for processing and editing 3D triangular meshes (open source)
- Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
- MakeHuman tool for making 3D characters (open source)
- Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
- Open Broadcaster Software - streaming and recording program (open source)
Online Tools
- Adobe Mixamo - Rapidly create, rig and animate unique characters
- NormalMap-Online - create a normalmaps directly inside your browser
- Sources/Sounds - where to get audio recordings
- Abstract/Technical/Synthetic Sounds (under Packs are several Free ones)
3D Models (for download and use)
- http://www.myminifactory.com
- http://www.sketchfab.com
- http://www.thingiverse.com
- http://www.turbosquid.com
- http://www.lincoln3dscans.co.uk
- https://3dmodelhaven.com
Unity 3D Tutorials
Unity 3D Assets
Blender Tutorials
- Blender Beginner Series(new) by Blender Guru
- Interface and Navigation
- Modeling - Creating a kitchen (ignore part 2)
- Modeling - Modeling a simple character
- Materials - Basic properties of materials
- Texturing - Applying textures to an object
- Rigging - Rigging a character
- Animation - 12 Principles of Animation
- Animation - Animating a bouncing ball
- Different (aesthetically) interesting Tutorials for Blender (2.8)