GMU:Critical VR Lab II: Difference between revisions

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=='''Description'''==
=='''Description'''==
'''Critical VR Lab II – Pd Introduction + Individual Unity Support''' is a course which will offer an Introduction to [[Pure Data]] (a visual programming language) by [[Max Neupert]] and also offer individual Support for Unity projects by [[Jörg Brinkmann]]
'''Critical VR Lab II – Pd Introduction + Individual Unity Support''' is a course that will offer an Introduction to [[Pure Data]] (a visual programming language) by [[Max Neupert]] and also provide individual Support for Unity projects by [[Jörg Brinkmann]]


We will also have look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them
We will also have look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them
It os possible to borrow one of five OculusGO VR glasses to use them for individual projects. The VR Glasses can be send by mail


=='''Criteria for passing'''==
=='''Criteria for passing'''==

Revision as of 18:46, 7 April 2020

Lecturer: Max Neupert, Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Venue: the web
First Date: Friday, 08.05.2020, 15:30

Description

Critical VR Lab II – Pd Introduction + Individual Unity Support is a course that will offer an Introduction to Pure Data (a visual programming language) by Max Neupert and also provide individual Support for Unity projects by Jörg Brinkmann

We will also have look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them

It os possible to borrow one of five OculusGO VR glasses to use them for individual projects. The VR Glasses can be send by mail

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMU Wiki

Communication throughout the semester

The GMU-Wiki
Here you can find all the info about our class and also present your work linked under your name
Please create your account under this link with your University email adress:
https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount

Email
For individual communication. We might send you download links to material

Telegram
CriticalVR2 will be our collective chatroom
Please download Telegram and join for group discussions:
https://t.me/joinchat/HZlOrxvIwhVE623C4j3yOg

DFNconf
This video conference utility will be used for our classes and consultations
To start the conversation open the link which will start the video chat in your browser and click 'join'

Student works (after login, please add your name and create a page)

Tutorials

Pure Data Introduction

Using PDLib with Unity

Syllabus

08.05.2020

please watch the video for an introduction

15.05.2020

Online meeting via DFNconf from 16:00 - 18:00 CEST
open the link, to start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

22.05.2020

Consultations via DFNconf
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

Consultations with Max
15:30 - 16:00 CEST – (put your name here)
16:00 - 16:30 CEST – (put your name here)
16:30 - 17:00 CEST – (put your name here)

Consultations with Jörg
17:00 - 17:30 CEST – (put your name here)
17:30 - 18:00 CEST – (put your name here)
18:00 - 18:30 CEST – (put your name here)

29.05.2020

Consultations via DFNconf
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

Consultations with Max
15:30 - 16:00 CEST – (put your name here)
16:00 - 16:30 CEST – (put your name here)
16:30 - 17:00 CEST – (put your name here)

Consultations with Jörg
17:00 - 17:30 CEST – (put your name here)
17:30 - 18:00 CEST – (put your name here)
18:00 - 18:30 CEST – (put your name here)

05.06.2020

Consultations via DFNconf
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

Consultations with Max
15:30 - 16:00 CEST – (put your name here)
16:00 - 16:30 CEST – (put your name here)
16:30 - 17:00 CEST – (put your name here)

Consultations with Jörg
17:00 - 17:30 CEST – (put your name here)
17:30 - 18:00 CEST – (put your name here)
18:00 - 18:30 CEST – (put your name here)

12.06.2020

Deadline: Please explain and document your concept. If possible, make a video about your concept with OBS (https://obsproject.com) and post it in our Wiki (GMU:Critical VR Lab II) under your name

19.06.2020

Online meeting via DFNconf from 16:00 - 18:00 CEST
open the link, to start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

26.06.2020

Consultations via DFNconf
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

Consultations with Max
15:30 - 16:00 CEST – (put your name here)
16:00 - 16:30 CEST – (put your name here)
16:30 - 17:00 CEST – (put your name here)

Consultations with Jörg
17:00 - 17:30 CEST – (put your name here)
17:30 - 18:00 CEST – (put your name here)
18:00 - 18:30 CEST – (put your name here)

03.07.2020

Deadline: Please post a description of your experiment on our Wiki (GMU:Critical VR Lab II) under your name. If possible, add a video that you can create with OBS (https://obsproject.com)

10.07.2020

Online meeting via DFNconf from 16:00 - 18:00 CEST
open the link, to start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

VR TOOLBOX

Software

  • Unity 3D - cross-platform game engine (proprietary)
  • Blender - 3D modeller with many features (open source)
  • Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
  • MeshLab - system for processing and editing 3D triangular meshes (open source)
  • Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
  • MakeHuman tool for making 3D characters (open source)
  • Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
  • Open Broadcaster Software - streaming and recording program (open source)

Online Tools

3D Models (for download and use)

Unity 3D Tutorials

Unity 3D Assets

Blender Tutorials