GMU:Max and the World: Difference between revisions

From Medien Wiki
No edit summary
No edit summary
Line 4: Line 4:
''Date:'' Wednesdays, 17:00-18:30<br>
''Date:'' Wednesdays, 17:00-18:30<br>
''Venue:'' [[Marienstraße 7b]], [[Marienstraße 7b/204|Raum 204]]<br>
''Venue:'' [[Marienstraße 7b]], [[Marienstraße 7b/204|Raum 204]]<br>
''First meeting:'' Wednesday, 8th of April 17:00-18:30
''First meeting:'' Wednesday, 6th of May 17:00-18:30


<br style="clear: both">
<br style="clear: both">
Line 10: Line 10:
The course will focus on the development of simple interactive applications, which will foster the imagination of interaction mechanisms between computational machines and the world. To bridge the physical world and computers, we will use Arduino microcontrollers and to trigger the world we will use Max/MSP/Jitter visual programming language.  
The course will focus on the development of simple interactive applications, which will foster the imagination of interaction mechanisms between computational machines and the world. To bridge the physical world and computers, we will use Arduino microcontrollers and to trigger the world we will use Max/MSP/Jitter visual programming language.  


In the first half of the course, students will be expected to develop weekly tasks. The tasks will include programming data exchange between devices, data conversion between sound, image, and text, data sensing, and frameworks influencing the physical world. Along with the work in the class, we will use online tutorials for learning programming with Max. The second half of the course will be devoted to the realization of the individual idea. The outcome of the course is a documented idea with the implementation of the interaction mechanism. Successful projects will be presented at the Summaery and/or TOP space in Berlin.
In the first half of the semester, students will be expected to develop weekly tasks. The tasks will include programming data exchange between devices, data conversion between sound, image, and text, data sensing, and frameworks influencing the physical world. Along with the work in our home offices, we will use Moodle webinar, GMU Wiki, and online tutorials for learning programming with Max. The second half of the semester will be devoted to the realization of the individual idea.
 
No special skills are required to participate in the course.
 


==Tutorials==
==Tutorials==
Line 21: Line 24:


== Grading ==
== Grading ==
The outcome of the course is an interactive setting between computers and environments. The successful completion of the course is a regular participation in the Moodle webinar and a project documented in the GMU wiki. The documentation may contain text, video, images, sketches, sound and other digital formats.
*20 % Work in class
*20 % Work in class
*50 % Individual project
*50 % Individual project

Revision as of 09:00, 9 April 2020

Kei Kitamura Flow of graphics


Lecturer: Mindaugas Gapševičius
Credits: 6 ECTS, 2 SWS
Date: Wednesdays, 17:00-18:30
Venue: Marienstraße 7b, Raum 204
First meeting: Wednesday, 6th of May 17:00-18:30


The course will focus on the development of simple interactive applications, which will foster the imagination of interaction mechanisms between computational machines and the world. To bridge the physical world and computers, we will use Arduino microcontrollers and to trigger the world we will use Max/MSP/Jitter visual programming language.

In the first half of the semester, students will be expected to develop weekly tasks. The tasks will include programming data exchange between devices, data conversion between sound, image, and text, data sensing, and frameworks influencing the physical world. Along with the work in our home offices, we will use Moodle webinar, GMU Wiki, and online tutorials for learning programming with Max. The second half of the semester will be devoted to the realization of the individual idea.

No special skills are required to participate in the course.


Tutorials

Please Note

This class is limited to students from BfA/MfA MKG, VK, FK, Media Architechture

Grading

The outcome of the course is an interactive setting between computers and environments. The successful completion of the course is a regular participation in the Moodle webinar and a project documented in the GMU wiki. The documentation may contain text, video, images, sketches, sound and other digital formats.

  • 20 % Work in class
  • 50 % Individual project
  • 30 % Documentation including 20% of updates in Wiki

GMU Tutorials