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[[File:Scent of a flower we have not found 9-218]] | [[File:Scent of a flower we have not found 9-218]] | ||
The treatment space, consisting of a door, a wall that has turned soft and an IV monitor, remains as a remnant of reality. The actions that unfold around the viewer in the form of videos and 3D surrounding symbolises a therapeutic conversation the patient is having with themselves. | The treatment space, consisting of a door, a wall (that has turned soft)and an IV monitor, remains as a remnant of reality. The actions that unfold around the viewer in the form of videos and 3D surrounding symbolises a therapeutic conversation the patient is having with themselves. | ||
''"And then I was gone, down the rabbit hole of hallucination. My mind skipped though grid-style maps of city parks. I occasionally took a deep breath or wiggled my fingers just to remind myself I still could. I later learned that what I was experiencing is known as a "K-hole," which is rare at the low does I took." - 'I tried ketamine to treat my depression. Within a day, I felt relief.', Alice Levitt for Vox'' | ''"And then I was gone, down the rabbit hole of hallucination. My mind skipped though grid-style maps of city parks. I occasionally took a deep breath or wiggled my fingers just to remind myself I still could. I later learned that what I was experiencing is known as a "K-hole," which is rare at the low does I took." - 'I tried ketamine to treat my depression. Within a day, I felt relief.', Alice Levitt for Vox'' | ||
== '''3D shapes and adapted models''' == | |||
One primary aim for the project was to create a visual style that feels artistic and personal. I wanted to get away from a general ‚computer game style‘ as the ‚default‘ look of downloadable models (from Sketchfab) that seen inside Unity felt like they had nothing to do with me. To achieve a step in the right direction I modified textures, created shapes inside Cinema4D and re-composed models before placing them inside the Unity Editor. The look inside C4D vs. Unity is visibly different and signifies that I still have much to learn in terms of shaders and controlling light in a scene. | |||
Nudibranch are sea slugs, that are small and squishy in extravagant colours and patterns. Originally I wanted to insert one as a kind of ‚spirit guide‘ into the VR experience. Eventually this adapted to creating abstract shapes that float around the viewer in the final scene. The shapes are created inside C4D and had to be reduced to low poly meshes with a backed texture to run correctly inside Unity. I animated these shapes to float with a script that allows me to modify their coordinates in the inspector window. | |||
== '''Scene 2.1''' == | |||
The final sequence borders on a sensory overload as the plane on which an edited video sequence is playing, is attached to the user‘s point-of view, meaning wherever the viewer looks the plane is at the centre of vision. After struggling to find other virtual forms for video presentation, with this solution I found a compromise between the established, conventional, flat format for playing videos and an immersive virtual space. Moreover, because of this, by looking around the viewer can influence the interplay between the playing video and his/her surroundings opening up the space for a personalised view while inside the experience. As every Ketamine-therapy trip is highly individualistic this was an additional aspect I‘d hoped to incorporate. | |||
Here, I find the contrast between video footage depictions from ‚real-life‘ placed inside a virtual environment particularly exciting. To draw from the video essay approach, the video is using moving image as a compilation and assembly in the pursuit of creating something new from previously existing media found in digital archives, like Youtube, hosted online. |
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