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#include <iostream> | |||
#include <string> | |||
using namespace std; | |||
int main() | |||
{ | |||
int int_number = 2147483647; // 2^32 / 2 -1 = 2^31 -1 = 2147483648 -1 // -2^31 = -2147483648 | |||
long long_integer = 9223372036854775807; // 2^64 / 2 - 1= 2^63 -1 = 2147483648 -1 // -2^63 = -2147483648 | |||
float low_precision_big_float_number = 9223372036854775807; // 9.22337e+18 = 9.22337 *10^18 | |||
int main() | double high_precision_big_float_number = 9223372036854775807; // 9.22337e+18 = 9.22337 *10^18 | ||
{ | |||
//char are 8bit = 2^8 = 256 | |||
char letter_exclamation = 33; // this gets converted through ASCII table to the letter '!' | |||
char letter_A = 65; // this gets converted through ASCII table to the letter '!' | |||
string text = "this is a string, it's not included by default"; | |||
int converted_float = 3.21; | |||
cout << "Integer: " << int_number << endl; | |||
cout << "Long Integer: " << long_integer << endl; | |||
cout << "Overflow Integer: " << int_number + 1 << endl; | |||
cout << "Overflow Long Integer: " << long_integer +1 << endl; | |||
cout << "Low precision Big float: " << low_precision_big_float_number << endl; | |||
cout << "High precision Big float: " << high_precision_big_float_number << endl; // command line is the bottleneck of putting out more precision | |||
cout << "Thats the letter '!': " << letter_exclamation << endl; | |||
cout << "Thats the letter 'A': " << letter_A << endl; | |||
cout << text; | |||
return 0; | |||
} | |||
} |
Revision as of 09:09, 11 May 2020
#include <iostream> #include <string>
using namespace std;
int main() { int int_number = 2147483647; // 2^32 / 2 -1 = 2^31 -1 = 2147483648 -1 // -2^31 = -2147483648 long long_integer = 9223372036854775807; // 2^64 / 2 - 1= 2^63 -1 = 2147483648 -1 // -2^63 = -2147483648 float low_precision_big_float_number = 9223372036854775807; // 9.22337e+18 = 9.22337 *10^18 double high_precision_big_float_number = 9223372036854775807; // 9.22337e+18 = 9.22337 *10^18 //char are 8bit = 2^8 = 256 char letter_exclamation = 33; // this gets converted through ASCII table to the letter '!' char letter_A = 65; // this gets converted through ASCII table to the letter '!' string text = "this is a string, it's not included by default"; int converted_float = 3.21; cout << "Integer: " << int_number << endl; cout << "Long Integer: " << long_integer << endl; cout << "Overflow Integer: " << int_number + 1 << endl; cout << "Overflow Long Integer: " << long_integer +1 << endl; cout << "Low precision Big float: " << low_precision_big_float_number << endl; cout << "High precision Big float: " << high_precision_big_float_number << endl; // command line is the bottleneck of putting out more precision cout << "Thats the letter '!': " << letter_exclamation << endl; cout << "Thats the letter 'A': " << letter_A << endl; cout << text; return 0; }