GMU:Critical VR Lab I/F.Z.Ayguler: Difference between revisions

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[[File:Screen Shot.png|700px]]
[[File:Screen Shot.png|700px]]
Video quality is terrible! particles dont look right and movements are  choppy. I just couldnt get a smooth video out of OBC.

Revision as of 00:37, 16 June 2020

I have been interested in testing the data visualization possibilities while still trying to understand Unity. As an exercise for a larger project, I built a scene with point cloud data and used the walls of the scan as trigger zone collided with a sound. I used Pcx - Point Cloud dataImporter/Renderer for Unity to import binary .ply point cloud file, downloaded the 3D scanned room and the sound.

Screen Shot.png

Video quality is terrible! particles dont look right and movements are choppy. I just couldnt get a smooth video out of OBC.