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[[File:Screenshot 2020-10-31 at 15.07.16.png|400px]] | [[File:Screenshot 2020-10-31 at 15.07.16.png|400px]] | ||
'''Game structure and scripting''' | |||
There is a main controller in the game to control the timing and the shift of the phases. The time is controlled by both scripting and timeline. For the camera, a dome asset is attached to the RTS camera, to make the scene transformed into a dome shape. Because UI layer does not work in dome asset, all the UI are created with the form of 3D objects. | |||
'''Adjustment''' | '''Adjustment''' |
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