GMU:Critical VR Lab II WS21: Difference between revisions

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==Syllabus==
==Syllabus==

Revision as of 13:21, 29 October 2021

Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Fridays, 13:30 – 16:30
Venue: Digital Bauhaus Lab / online
First Date: Friday, 22.10.2021, 13:30

Description

The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other.

Recommended Requirements

Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones. It is preferred but not explicitly required to have accomplished Critical VR Lab I.

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines

Communication throughout the semester

The GMU-Wiki
Here you can find all the info about our class and also present your work linked under your name
Please create your account under this link with your University email adress:
https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount

Email
For individual communication. I might send you download links to material

Telegram
CriticalVR2 will be our collective chatroom
Please download Telegram and join for group discussions:
https://t.me/joinchat/G8jCFW53ahDiPfI6

BigBlueButton
This video conference utility will be used for our meetings and consultations
To start the conversation click on the link

Student works (after login, please add your name and create a page)

Syllabus

22.10.2021

29.10.2021

05.11.2021

12.11.2021

19.11.2021

26.11.2021

03.12.2021

10.12.2021

17.12.2021

07.01.2022

14.01.2022

21.01.2022

28.01.2022

04.02.2022

VR TOOLBOX

Software

  • Unity 3D - cross-platform game engine (proprietary)
  • Blender - 3D modeller with many features (open source)
  • Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
  • MeshLab - system for processing and editing 3D triangular meshes (open source)
  • Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
  • MakeHuman tool for making 3D characters (open source)
  • Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
  • Open Broadcaster Software - streaming and recording program (open source)

Online Tools

3D Models (for download and use)

Unity 3D Tutorials

Unity 3D Assets

Blender Tutorials