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'''Issues / Outlook''' | '''Issues / Outlook''' | ||
*adding sound occlusion | *adding sound occlusion | ||
*making the app more userfriendly by adding UI elements | *making the app more userfriendly by adding UI elements | ||
*possibility to turn sounds on and off | *possibility to turn sounds on and off | ||
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Latest revision as of 08:40, 23 March 2022
How To Be Not Alone With Yourself
My first time in quarantine and simultaneously having an internet outage for a couple of days left the wish of not being alone in my flat. How can I audibly create a lively surrounding without having the opportunity to invite people or distract myself with an online entertainment system?
File:How To Be Not Alone With Yourself_edit.mp4
Concept
- adding sounds to the environment with an AR App
- having suiting visual feedback for each sound added
- record sounds that leave the environment lively
Implementation Unity
- started a new AR project via the Unity Hub templates
- added the Image Tracking Script to the Session and the placeable Prefabs
- added the FMOD Audio Visualizer Script to those Prefabs and linked the FMOD audio events
- made meter object Prefabs and connected those to the FMOD Audio Visualizer
- created a Reference Image Library and linked it to the AR Tracked Image Manager
- added FMOD Studio Listener to AR Camera
Implementation FMOD
- made 4 Audio events for each audio location
- spatialized those audio events suiting the flats distances
Scripts
Issues / Outlook
- adding sound occlusion
- making the app more userfriendly by adding UI elements
- possibility to turn sounds on and off
Technical Setup
Recording:
- Zoom H5
- Lewitt LCT 040 MATCH stereo pair (Microphones)
- Microphone Accessories for recording soundscapes
Software:
- Ableton
- Unity
- FMod
- Xcode
- Visual Studio Code
Tutorials:
- Dev Enabled - AR Foundation Improved Image Tracking - Multiple Objects/Images
https://www.youtube.com/watch?v=I9j3MD7gS5Y
- Scott Game Sounds - FMOD & Unity | Creating An Audio Visualizer / Getting Spectrum Data